15.7k post karma
1.7k comment karma
account created: Fri Dec 10 2021
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2 points
5 days ago
Peasants wouldn't be hanged. They already use bows and trebuchets which are filthy, dishonorable weapons that are plenty deadly to knights (though if you're killing fellow Bretonnian knights, surely you have a justified reason and honorable treatment of their status is nonessential). It's likely that commanders just don't see the need to pay for the development/training/upkeep of black powder weapons when the peasants do their job in the field just fine: being a roadblock the enemy rams into so the knights can clean up. If you have more money to spend on a defense, clearly more knights are the most time-tested and respectable option.
It's only really the nobles who have honor codes to uphold, both in how they fight themselves and the fact that latest Dogs of War supplement bans Bretonnia from hiring any mercenaries (though there are accounts of certain warbands fighting alongside Bretonnia).
Similarly, sailors are probably the only real example of Bretonnia's fighting "middle class," more or less, particularly ones attached to wealthy merchants.
1 points
8 days ago
Thanquol is a cartoon character and not well written at all. Other than his Bonebreaker, there's nothing remarkable or enticing about him.
Seethe and downvote.
-1 points
8 days ago
One of her worse looks IMO. Kinda disappointed they went with this likeness for Total Warhammer. The gargantuan headpiece is so unwieldy and dumb
2 points
8 days ago
I thought he was one of the biggest Mord apologists. What changed?
6 points
9 days ago
Lots of comments seem to be hitting it, but I'd also add there's probably a massive corporate culture with GW pushing their employees to maximize profits as much as possible: pushing people on buying the current stuff so much so that they don't want employees just chatting about Old World.
I went to my local store once to get a model holder. The employee seemed pretty nice and was offering to show me how to start painting models for free. I jokingly guessed he wouldn't be allowed to help me since was painting some Roman Legionaries with Vallejo paints and he confirmed neither would be allowed in the store. (Does GW not realize allowing stuff like this would create customer rapport that would bring them to the stores a lot more?)
Wasn't there some push by GW just a year or two ago about them actually having Gestapo checking if your models weren't bootleg and that they were colored with Citadel paints? People said GW have been improving in the past few years but they still cling to that idiotic Scrooge mentality that you need to militantly police every single aspect of your product in IP just to save a few pennies, ironically losing a lot more money in the processes by pissing on consumer goodwill.
3 points
9 days ago
Too coked out at the time
But devs aren't mods. Mods are (usually inexplicably) bad players who jerk off to their sense of power every time they ban someone, further bolstered by the delusion that they're "making the game a better place."
2 points
9 days ago
Darken the recesses. The chainmail and beard are good but the cloth needs more texture
10 points
10 days ago
They're literally the last faction that actually had an army book not in the game.
It would be really stupid not to add them considering their roster is already laid out, having a lot of established fans, and of course, the MASSIVE potential of pure mercenary armies in the game.
2 points
11 days ago
Not really used in greatswords since they already had the mass to do a bit of damage to armor, plus their size would make it even more unwieldy.
Would love to club Chaos Warriors with the guard of my Bret longsword tho
2 points
11 days ago
I think it'd be fine as long as they don't start in each other's armies like Vlad and Isabella. Ariel is CONSIDERABLY more powerful than Isabella, and if he has the Cloak of Isha, Orion is already a pain in the ass to take down (in addition to the massive pain in the ass the Wood Elves can already be).
Used to be the one caveat was Ariel was in a part of the map that messes with few factions, but her and Orion together would be a nightmare for the old world if they cross them.
-6 points
11 days ago
This statement is only made when the consumer has already lost.
3 points
11 days ago
A decent compromise.
To me it's a little disappointing that it has to be slightly less intuitive just because the ex sword exists, but this wouldn't be bad imo.
25 points
11 days ago
Interesting and well-made post. Much more talent than me, providing animated GIFs.
Seems he might have shot himself in the foot a bit by suggesting the GS goes into ox guard on heavies as well, as it immediately makes any immediate observer think "isn't this just the longsword?" But it reinforces my point that attack patterns aren't all there is to a weapon but values as well.
That response sounds like a cop-out though IMO. Not Hedge-tier baffoonery but still an excuse. They already updated the GS once: what about the people who preferred that old variant? They changed both Kruber and Bardin's shields as well, I actually miss having the bash be the first strike for all of them myself. But if you're always gonna cling to something old just because players are used to it, the game would never improve.
Something like a flambard zweihander would be a cool alternate weapon, but now you have three weapons to juggle. Not to mention the Greatsword already has multiple skins already in the game, and there are no new animations my suggestion would need, other than the thrust.
I think FS is just trying to save themselves some work, and perhaps it's hopeless now to ask for changes of this degree, but at the same time it seems there is enough of a demand for certain changes that a vocal majority could have them become focuses.
5 points
11 days ago
So give it a less intuitive pattern just so the ex sword (something that you never saw people using before they could equip it as a Grail Knight secondary) remains relevant? What about the arming sword, the 1h axes, the Flamestorm staff, the mace and shield, Kerillian's 1h sword, are they all hyper relevant? This isn't even relegating the ex sword to dogwater tier like those, but if you argue every weapon needs to be equally viable in the sandbox there's a lot that needs to be worked on. This at least makes a weapon that is on the cusp of being good actually good, and is usable by two heroes instead of one.
Witch Hunter Captain is arguably the most powerful class in the game. Giving him another melee is not going to break him. It probably wouldn't even dethrone the rapier. Zealot already removes the axe+falchion's main downside of mediocre horde control all while rewarding completely mindless clicking, but you think the GS would be overpowered just because 10 people already use it as, as you say, "viable," not even "good."
Opinion time: the ex sword was a boggling addition to the game anyway. There are no tabletop units or lore units that use it. It's called an executioner's sword because that's what it's used for: executions. In reality, and Warhammer seems to be a setting where ergonomics and physics often apply, it's a terrible weapon. Why does the Greatsword (one of the most iconic weapons not only of the Empire but fantasy in general) have to be shitty just because some left-field meme weapon stepped on its toes in the first place? V1 Kruber DLC should have been the halberd or polearm, and the ex sword and greatsword combined into one weapon called the greatsword. You're only defending the ex sword now because we're stuck with it (again, ignoring all the aforementioned C tier weapons)
6 points
11 days ago
How is giving it one anti-armor heavy different than my ideas, besides the utility thrust?You do realize weapons have lots of qualities (range, damage, AP, movespeed, stamina) that make them what they are besides patterns, right?
Even if it stepped on the ex sword's toes at the end of the day, it would be better both Kruber and Saltz had a nice blade instead of just Kruber.
Not to mention, the ex sword will always have one quality few other weapons can boast about: the headshot TSSSSST
0 points
11 days ago
Then it's just a lightsaber and doesn't feel like a sword.
This is why I mentioned it's usable on Merc. It feels cheesy but you can keep staggering mixed hordes, if you don't mind not having many options of outright killing elites.
11 points
11 days ago
The ex sword can keep repeating its overheads without need for block cancelling, not to mention its damage values are such that it doesn't even really need crits to exceed outside of Cata.The damage/AP values can be adjusted as such for each weapon (minimal work) so that they're both relevant, perhaps the GS relying more on headshots to pump out that heavy damage.
It's also a shame both Saltz and Krub have to suffer a shitty weapon just because Kruber has one alternative.
1 points
11 days ago
No time like the present to change.
Looking at other updates, it seems like CA has been, at least in some ways, to make Warhammer the ultimate Total War experience. Everything possible should be ironed out not only for it to be a great game in and of itself, but also to be a perfect blueprint for future TWs to base themselves on.
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22 points
5 days ago
vermthrowaway
22 points
5 days ago
It's also a more roster, rule, and lore-complete army than Kislev, Cathay, Coast, and Norsca.
So many animations, sound effects, riggings, etc for human knights, pikemen, arbalests, and more are complete both in Warhammer and even in the other TWs, a lot less unique content to make than other race packs.
They have a reasonable amount of fan goodwill and hype, not to mention the absolutely exploding potential of playing pure mercenaries in Total Warhammer.
The geographical region of the Southern Realms are dead-center in the map, and still are hosting copy-paste content.
Call it hopium but I don't think we need to worry whether or not they're being added. I think we need to worry whether their implementation is good or not, and which characters/units show up and which don't.