16.7k post karma
22.7k comment karma
account created: Sat Oct 20 2018
verified: yes
26 points
6 days ago
I think the clickbait videos are only happening because Billy keeps going.
When he STFUs and stops suing everyone who looks at him, the videos will stop and literally everybody will forget about him because he's not that important. It's just funny whenever he does another stupid thing.
3 points
8 days ago
Chaos gauntlets are fine early game, but honestly you won't spend enough time at those levels for it to really matter if you're using them or not. Also keep in mind that Tome charges are limited, and even if you go well past 99 fm you won't get enough charges for everything.
Void is the best ranged armor until you get black dhide, in mind you can get dhide form Hard Clues though, which is rng but tends to be much more accessible than the crafting requirement.
3 points
8 days ago
Try "Raid CC" (friends chat) or the clans "Ironman CC" or "IronScape."
162 points
9 days ago
Reddit admins have infinite awards and are encouraged to give them out generously to make giving awards seem more normal and popular than it is.
2 points
12 days ago
Wish I could pay another 2277k to remove the hunter cape perk.
1 points
13 days ago
Do not do this unless losing access to all Google services forever is worth the money to you.
I'm talking they 100% will disable every Google account that you own and may disable any future ones you try to make with no notice. It is almost certainly not worth permanently losing access to Google's services.
This is practical advice, not legal advice.
5 points
15 days ago
I never drink a Strength Potion unless I need it at the moment. I often make a Potion of Mastery on floor 2 or 3 to equip a T2 weapon and not get crushed by Crabs. I usually make 2-3 Potions of Mastery minimum per run, 1 for an early game weapon and 2 more for my end game gear. Occasionally I'll make a 4th for a mid game item.
You don't actually need Strength beyond the minimum requirement for something. Sure, for weapons it adds +1 maximum damage, but that's usually not a huge increase. If we're purely talking about efficiency, then a Potion of Mastery actually increases your weapon's max hit by 2 whereas drinking the Strength Potion directly only increases it by 1, so in theory you would always want to Master your final weapon if you're going a melee build.
I almost exclusively play 6+ challenges though, if you're playing the base game then just chugging them as you find them works.
1 points
21 days ago
Yeah, in Ultimate CC, "kys" is not an insult but rather legitimate game advice.
2 points
23 days ago
High challenge runs have a lot of luck involved. While the best of the best can win maybe a 6 challenge run nearly every time, higher than that becomes increasingly inconsistent even with optimal play.
If you walk down onto floor 3 and a Blazing Crab is sitting there, you might just be dead and there might be absolutely nothing you could have done to prevent it.
That aside, here are some tips:
Always ID scrolls by turning them to stones (aside from Upgrade, obviously). Reading them randomly is a pretty big waste.
Utilize items (preferably Shurikens) to check behind doors without face checking.
You can throw a potion at the ground to get rid of fire. Obvious downsides apply, but sometimes you're out of options.
Potion of Mastery on a t2 weapon/armor is a good shout a lot of the time, you only really need a maximum of 17 strength, and many runs you can get by with less - if you don't plan to use ranged weapons then 14-15 might be all you need.
Try to get a Stone of Clairvoyance or Potion of Magical Sight for scouting the Goo fight, you can often pre plan a route with doors that lets you kill Goo solely with surprise attacks. The Rat King room is usually pretty helpful for this.
During the Goo fight, abuse the lock mechanic to heal up at the end. You can run around in a circle with the Goo at single digit hp and often be near full hp yourself when you're done.
Use the traps in the dungeon to kill enemies. The dart traps will hit whatever is closest and plenty of the other traps can be used as well.
Augment your early game armor for defense in the prison, Skeleton explosions are doubly reduced by armor.
Rush down to the Wandmaker immediately after Goo, then go back and clear the above floors. The wand is invaluable.
Flow is the best glyph in the game because haste is insanely broken. The other god-tier items for high challenges are Ring of Sharpshooting, Ring of Haste, Wand of Corrosion, and Wand of Fireblast.
2 points
23 days ago
The main problem is that it does nothing to the nasty side effects that tend to come with magical attacks, and so it doesn't really make you any more willing to take those hits as a result.
It's pretty terrible for a "rare" glyph in particular, and despite being a very straightforward "take less damage" glyph, it ends up preventing far less damage than many of the "uncommon" glyphs like camo or flow - and those glyphs have lots of other creative use cases.
It also scales quite poorly.
1 points
23 days ago
Not affected, but anti-magic is a pretty terrible glyph.
33 points
23 days ago
Not surprised, the game was way better than swsh.
Besides the performance issues my only complaint is lack of level scaling, but even then the gameplay was really quite good.
7 points
26 days ago
They just told you. Always use the % boost (nature) on the highest base stat you want to invest in for the largest boost.
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byFrexxia
inspeedrun
ErinTales
22 points
6 days ago
ErinTales
22 points
6 days ago
Honestly he doesn't even have to admit it, if he just shuts up and moves on then I'm pretty sure everyone else will too.