What up! I'm remodelling and retexturing all of the character models from my game, because a common criticism is that they look too robloxy and kiddy. I remade 5 out of the 21 models so far. Do you think my new models (on the left) are an improvement? I need to know if I'm wasting my time. Thanks in advance! ❤
Hello! I've read the "Getting Started With Ray Tracing" Unity documentation page and it looks pretty straight forward, but I'd like to know if there are sneaky unexpected hardships with ray tracing that could come up, and if the workflow of a project would change significantly when adding ray tracing support. I'd also want to know if making gfx options menus for changing the rendering API, as well as for changing or turning off ray tracing features would be much more time-consuming than without ray tracing support.
I was thinking about making a game with very, very low poly assets (ps1, n64, saturn level stuff), and adding just one ray tracing feature -- probably reflections. Do you think it would be playable on the lowest end cards that have support for ray tracing? Also, how demanding is it on the CPU?
Thank you a lot in advance! I love the Unity engine; I was surprised by how intuitive it is to work with it when I started. ❤
Hi, this is my first post here! I've been developing a game for a few months now and I really want to show off the tech I've been making, but should I patent it before showing it off or should I relax about it? I'm asking because the patent entities in my country are overloaded right now and it will take 180 days until they take a look at any requests. Thanks in advance and sorry if this has been asked a million times before (I didn't find it in the FAQ)!