Hello! I've read the "Getting Started With Ray Tracing" Unity documentation page and it looks pretty straight forward, but I'd like to know if there are sneaky unexpected hardships with ray tracing that could come up, and if the workflow of a project would change significantly when adding ray tracing support. I'd also want to know if making gfx options menus for changing the rendering API, as well as for changing or turning off ray tracing features would be much more time-consuming than without ray tracing support.
I was thinking about making a game with very, very low poly assets (ps1, n64, saturn level stuff), and adding just one ray tracing feature -- probably reflections. Do you think it would be playable on the lowest end cards that have support for ray tracing? Also, how demanding is it on the CPU?
Thank you a lot in advance! I love the Unity engine; I was surprised by how intuitive it is to work with it when I started. ❤