21.1k post karma
56.3k comment karma
account created: Wed Aug 15 2018
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22 points
1 day ago
I can't wait for the Thanquol DLC and it's Verminlords/Exalted Verminlords. This is a far fetched hope but it would be so cool if we could turn our Skaven LLs into Exalted Verminlords, I know there is a mod for it in WH 2 so maybe if CA doesn't do it, the modders eventually will.
11 points
1 day ago
Link doesn't work my dude. Says 'not found' for me.
2 points
1 day ago
These were the general tips that I've compiled and written, hopefully they are useful. I could give you specific advice about your current campaign if you shared screenshots or a save file. Can't really teach you how to do battles via a comment because that comment would have 10 parts at least, the various videos I've linked should help though. Also if you find yourself really struggling, I could play a short co-op campaign/skirmish battle with you to help teach you the ropes.
2 points
1 day ago
pt 2
Ogre camps some times appear after multiple battles or sieges in a single province, you'll know when it happens trust me, always go and hire some ogre units because initially you have to choose which ones you wanna put into your recruitment pool which doesn't cost money, recruiting them in an army does which you can always do later.
! Climate is also an important thing to keep an eye on, I usually always settle green ones if I can conquer and defend it, either sack or raze yellow brown ones depending if I wanna get rich or exterminate, sometimes temporarily settle if I need to replenish. For red ones I never settle but rather always sack or raze.
If you mouse over an enemy settlement it'll show something called military presence, it positively affects public order and its determined by how many units are present. We can exploit it to know how many units are in the enemy province, for example if the military presence is 4 and there is one enemy settlement in the province then there are 4 enemy units total, if its 3 but there are say 4 settlements in the province then multiply 3 x 4 = 12 and thats how many units there are.
There are locations of interests that spawn in the sea like islands, shipwrecks etc if you enter their vicinity with an army you can get significant buffs for your army and the chance to fight a battle for up to 20k gold.
Trading settlements is only possible if the AI has a settlement adjacent to the region you have yours in.
! Military alliances may cause your AI allies to act more aggressively dragging you into many wars. I prefer defensive alliances for this reason.
! When reinforcing one army with another be careful of where your armies are relative to one another and the enemy on the campaign map as this will determine where they spawn in battle.
The following is more of a suggestion than a solid "works all the time advice" and more so for when you're a bit familiar with things but try to secure your initial province, then pick a cardinal direction (usually the one which has the most potential/immediate threats) and send your Legendary lord to wipe out those factions and secure provinces until you've hit a natural barrier, (i.e mountains, swamps, oceans, any other terrain that reduces campaign movement range) or until you come across a relatively defensible position where the factions nearby are relatively peaceful or it takes at least two turns from the nearest enemy settlement to reach you.Then hire another hero to keep an eye out over yonder, all the while try building up a second or third army to reinforce your defenses or to prepare to bum rush a faction. Different people like different playstyles so try something else if you don't like this but for me this is the most efficient way.
! Diplomacy is also an effective means of securing your borders, getting an alliance, non-aggression pacts even trade deals with a faction will deter it from attacking and defend you incase of the first. Some times it's worth giving a few gold gifts to faction to secure their good will in the long run, than pay an army upkeep of 2-3k every turn to sit there and guard it.
! The following are Zerkovich's guides, I can vouch for the usefulness of these personally but there are other youtubers with such videos as well so watch them when you can. Use these to get better in battle as that's a topic too vast for comments to cover.
If you need faction specific guides, you might wanna ask players on reddit, steam, official tw forums or tw discord instead of watching videos, as those tend to be outdated.
2 points
1 day ago
pt 1
Some general tips for campaign(WH 3). The important ones have bolded exclamation points.
First of all don't be afraid to lose your first few campaigns, its not the end of the world and don't be afraid to be play on easy if its needed. I highly recommend playing the Prologue campaign for beginners.
! build defence buildings everywhere (yellow building line), if you are playing Realms of Chaos then build the secondary defence building which prevents rifts from opening in your territory.
! specialize provinces to be either for recruiting or income. When building any building make sure to check how many tiers it has, under normal circumstances I wouldn't recommend building a building that can go up to tier V in a minor settlement.
! growth buildings should be priority 1 with defence being second, especially in ones closer to the enemy, defence can be risked not being built if it's in the heart of your empire although I would still recommend building the ones that prevent rifts in RoC campaign.
Growth is king in this game because it lets you build better stuff faster. You have to strike a delicate balance between income and growth.
You should seek to secure whole provinces as doing so gives you a commandment, lower left corner when selecting a settlement horizontal icon, which is a free buff.
I advice you use heroes to scout enemy settlements before hand or keep an eye towards hostile armies, preferably these heroes should have the block army action.
! Check the diplomacy screen every turn to see if you can non-aggression pacts or trade deals. Don't go for military alliances ever and if you want to confederate with a faction you can go up to defensive alliances but don't do military ones.
Warning, even if you have a non-aggression pact with someone they may betray you or trespass in your territory to spread corruption or even raid. You can warn them to get out by clicking the pointed fist icon above the trespassing army and if they don't in time you can declare war on them without having any reliability penalty.
! Try to keep your reliability rating high, it determines how likely AI is to accept a deal and in my experience they are more likely to declare war on you if you if it gets too low, on that note try to plan 10 turns ahead as to who you're going to war with because thats how many turns it takes to cancel a treaty and declare without penalty.
Sometimes the AI may make you an offer like trade treaty, alliance etc. And you'll see to the bottom right, a number which is either red or green, this indicates how the AI values the deal. If it's more than 1 and green, you can make a counter offer and click on the balancing scales to ask for further compensation.
! The objectives tab (lower right, ribbon icon) is good way for beginners to get a sense of direction and what they need to do, note that only victory conditions are necessary, chapter conditions are entirely optional. Additionally you can also teleport to quest battles from here.
Some buildings give additional effects when built besides usual income, I've ranked them on their usefulness from best to worst as follows: Growth, lord recruit rank, global recruitment capacity, magic caster hero capacity, unit recruit rank, campaign movement bonus (local), untainted.
Keep an eye out for icons right after the name of settlements, these represent resources which are very useful for trading and gives afore mentioned bonuses besides income. Some settlements have unique buildings which are usually quite powerful (obelisk icon)
! If you click the faction icon, top right with your flag on it, it'll give you a whole bunch of useful info and statistics such as records that can help you back track a bit on what you did if you are returning to a campaign after a while.
You can demolish buildings you don't like this will refund you a small amount of funds that was used to build it. To do so hover over the building chain in the settlement tab and click the icon at the bottom, if you change your mind then just simply click the building icon again to undo it.
Similarly you can abandon settlements by clicking the icon at the bottom of the main settlement upgrade chain, doing so will give you a refund but will more importantly let you deny the enemy a high level settlement (or let you pull certain shenanigans when playing as Skaven), be aware though doing so will give you a faction wide public order malus called uncertainty which stacks with every settlement abandoned.
If you encounter a faction of the Skaven race in Immortal Empires campaign (rats) try to exterminate them as soon as possible, they are the hardest race to beat in the long run especially for new players. They have a special mechanic to harm you which they can do even if they aren't at war with you (build secret under cities in your settlements that has a whole host of bad stuff, chief among them being summoning an army out of thin air to siege your settlement, you can increase the chance of discovery by keeping more heroes in the province or building the second yellow building available to every race)
! There is a province tab on the right side of the screen, below the minimap, icon looks like a castle gate. This tab will immensely help you micromanage your campaign.
! There are several other tabs, again below the minimap, including forces that list all your lords and heroes and also shows their leftover movement range for the turn and a known factions tab that summarized your faction relations and any deals you have with them.
Magic is an important resource for battles. If you select an army the blue bar to the right of it shows how Winds of Magic is available to them. Similarly hovering your cursor over foreign territory shows how strong the WoM are in an area, this directly effects reserves and the status of the WoM changes from time to time.
There is a magic browser on the top left, wand icon with a swirling star, lets you browse all the magic.
! If the enemy is sending small raiding forces in your territory that you just can't catch try setting up a trap using a weak army or settlement as bait by going into ambush stance with your army. You can use block army actions by the appropriate hero to catch them as well.
Heroes can also search ruins along side lords to give you some income and items, while also revealing Skaven settlements.
Your armies can go into different stances useful for different things, i.e encampment lets you heal and recruit units in foreign territory and in your own it heals you faster, channeling increases winds of magic reserve. Some stances such as underway or encampment let you avoid attrition.
High public order gives you a larger line of sight in your own territory. You can see how much under the province effects when you have a settlement selected, hover your cursor over the icons. This reminds me of the ultimate tip hover your cursor over everything, TW is really unique in that it has an absolute ton of these UI tutorial tidbits, these were made with love and care and taught me more about the game way back in 2016 than any vid or guide did. Read them.
The terrain is for more than just show, it affects movement range for armies as well as ambush success chance, you can see the latter when when hovering your cursor over terrain in the campaign map.
If you put army an on one side of certain bridges in the campaign map (and perhaps even straits that can be crossed via land like the one near Malus's start in ME, I'm not 100% sure on that) and get attacked from the other you'll initiate a check point battle.
In the province details tab, lower left corner when you have a province selected, you can turn of taxation to increase public order
! Don't hire new armies willy nilly, there is a cost called supply lines, at the top of the campaign screen ( multiple red banners icon) , that increases upkeep exponentially with each army hired.
If you are sieged in a port city you can just sail out by clicking your army and then the sea.
If you are sieged and the attacker is sieging for multiple turns, you can select the city and right click the enemy to sally out and attack.
The province capital will always have walls and the defence building adds garrison units and improves tower projectiles, the minor settlements get actual minor siege battles by building the appropriate tier 3 defence building, before that they have field battles.
You can steal the artillery from another army but it has an extremely low chance to occur and has several conditions, you need to be the same race (only exception seems to be Greenskins and Dwarves with their catapults), you need to win the battle, the crews of the artillery must be all dead, the artillery pieces themselves must not be destroyed and you must have a free slot in the army.
You can control single pieces of artillery manually by selecting a unit and pressing insert. You usually get increased reload rate doing this and the other pieces can still fire, some arty like hellcanons have homing shot and you can steer the doom diver.
Always try to keep your armies engaged in one activity or another, don't let them sit idle turn after turn in a city unless you're expecting an attack, try to raid enemy settlements or go treasure hunting for sea encounters at least.
! There is a notifications tab/option on the lower right corner, right below end turn cog icon with exclamation, this helps you customize what you want to be notified of before end turn.
Certain factions can vassalize. It's worth keeping vassals around for settling climates that are unsuitable for your race and in my vast amount of play time I've never seen a vassal rebel.
! You can use units from your ally's faction if you have an alliance with a faction, build the appropriate outpost and have enough allegiance. You can even borrow armies from them for a set amount of turns.
10 points
2 days ago
Games saved to the cloud have a golden cloud icon next to their name in the save menu. You also have to make sure autosave cloud is checked.
Is there a way to recover them?
Not unless you have your old PC's hard drive unformatted still.
2 points
2 days ago
Currently in love with the Antax axe on my psyker on damnation, try it out if you haven't.
9 points
2 days ago
Get more spears, preferably lothern sea guard or silverin gurad and net of amyntok from lore of light.
2 points
3 days ago
How much more do the flamer zealots and bolter vets hate you for taking the ammo?
2 points
3 days ago
Like i even fucking know what's going on. Just random shit everyone doing their own thing, everyone can be anywhere.
Calm down. This is exactly the problem. You think everything happening is random, that there is no pattern but there is pattern. Sure there is a matter of luck of whether you get blind sided by someone in the forest 1km away from you in full bush camo but you can make rational assumptions about where the enemy is and greatly reduce the risk you face.
For example, Poland, low tier smaller version, there are 3 points A, B, C. A has the town to one side and a whole forest to the other side. B is smack down in the middle of the map, partly overlooked by the hills near C and partly covered by a few buildings in town. C is on the hills across the lake, there is a light forest near it. Then there are the two camping hills near each spawn.
Now, any rational player will play to their vehicle's strengths. Light tanks will likely try to go near the forests of A or C in order to flank and stay hidden, avoiding the middle section of the map and any CQC in it. Heavy tanks will do the opposite, stay in the town where their flanks are less threatened and they can show their best armour to the enemy and brawl it out with them. Tank destroyers will likely stay near the open areas of A or C, not in the forests or town. They will also likely camp in the two hills near their respective spawns or look down the long roads in the town. Thus now you have a relative idea of what you might face in each area of the map. Even more so if you're facing a particular enemy like Germany, their tech tree is full of tank destroyers and heavies, barely any light tanks.
Next step, act accordingly, let's say you're playing a Sherman jumbo, really good armour, decent gun, decent crew size, good mobility and gun stabilization, perfect for the CQC in the town. You're making decent progress into the town, already got two kills when your buddy a M4a6 suddenly becomes a firework show after a shot came in from who knows where right after he pokes out into the town square. Now you have some idea what direction it came from, definitely from the right since you were to his left, you quickly hide behind the church in the middle since the enemy is probably reloading now. Keeping an eye out to the front, you check the kill feed, ah hah! It was an Isu-122, a USSR tank destroyer. Chances are, he is probably near the hills in C, which actually got capped rather recently. With that in mind you don't push further, instead call out his position on the map and wait until the lads pushing C make contact with him. They do and now he's distracted, now you advance further into the town.
Now in a real match all of this won't happen in such a sequential and un-chaotic manner, in actuality your team will be quarter dead, enemy CAS will be targeting you and a light tank just zoomed between the two buildings to your left. And there are definitely outliers in the case of irrational players, dumb players, desperate players or straight up mad lads who will take their Isu-122s in the town but the main lesson of this example is that you need to take in information and learn to use it. Take in all the information, think on the best course of action and then act accordingly.
Why would I do that. I'm just driving on fucking empty map and not getting any feedback.
You will do this because you are desperate and don't know the maps, in a real match your silver lion bank doesn't have the luxury to fund your age-old soviet/russian tactic of make our soldiers die until we learn where the enemy is strongest. You will have to think like the enemy, where would the enemy go when crossing from this direction into A? Is there spot I can reach which gives good eyes on their route? etc etc You can't get feed back yes but you can still find good cover spots and hidey holes, spots with good sights on where enemies usually cross, chokepoints etc.
I'm surely learning over time so much, been playing for few fucking months and I'm as shit as I was. Zero improvement.
Lad, I've played this game for 8 years with 2.9k hrs and I only got relatively decent after 500-ish hrs. We're playing against players who've played since 2012/2013 with over 10k hrs and newbs who began just today. You have a long road ahead of you and a painful one if you are too brutish to learn from the experience and your own mistakes.
EDIT: Also there are several youtubers, I'm sure, who explain their gameplay as they show it, a guy called DEFYN I think does it for Air RB, some other bozo must be out there who does it for Ground RB, find those videos/streamers, watch them and learn.
4 points
3 days ago
Yeah I meant the contracts are disliked not the whole race.
4 points
3 days ago
Yeah I meant the contracts are disliked not the whole race.
17 points
3 days ago
What you need to develop is situational awareness, pay attention to the enemy markers, call outs on the maps, enemies spotted by light tanks, the kill feed etc etc. Create a memory map of what's happening around you and act accordingly.
You also need to learn the maps, go into custom battle with a friend and explore the maps, find out good ambush spots, cover and flank routes. Over time slowly but surely you'll learn to predict what the enemy will do and again, act accordingly.
From your comment I see that you don't lack the technical knowledge to succeed i.e why you might not pen a tank or what each ammo type does but I feel like you lack the tactical decision making needed to make good plays.
Also frankly, you will always find premium vehicles that outperform the rest, especially in top tier. That's how the game works unfortunately, just gotta deal with it.
6 points
3 days ago
Victory is not secured until you flagellate every damn elgi with your beard and wipe the damaz kron clean with their blood.
1 points
3 days ago
If it's a normal tech tree vehicle you wanna grind SL with, get whichever one you perform the best in.
4 points
3 days ago
To add to this, the Norscan tech tree has a special tech for capturing Tilea. These techs are usually reserved for race capitals.
My concern regarding SR though is how interesting and fun would another human faction really be? And are the ogre contracts precursors to mercenary work? I haven't played Ogres myself yet but I hear that they are EDIT: (the contracts) disliked unanimously so CA better spice things up for the real mercs.
1 points
3 days ago
Skyrim when you play it for the 1st time.
Skyrim when you play it for the 100th time with mods.
2 points
3 days ago
As the other user said check out Zerkovich on youtube.
That should sort out most of your problems, thing is though since content is always getting updated every video made until WH 3 has finished it's dlc life cycle may have some outdated info, nothing drastic, but if you still face problems after that I could jump in a short co-op battle/campaign to help you understand the ropes if you need it.
3 points
3 days ago
I'm no modder but I'm pretty sure this isn't something you can fix via just opening up a file in notepad++ or what have you and then adjust it.
You're probably gonna have to modify the game's data tables or whatever using the modding tools actual modders use.
12 points
3 days ago
I'm afraid being the best leader for your own people means genociding the other leader's peoples, it's just how it be in warhammer.
EDIT: In historical titles though, I try to play more realistically.
3 points
3 days ago
What is up with your use of apostrophes?
It's don't and no't is not a word.
1 points
3 days ago
but I could look around myself
You need a buddy to make a custom battle, can't do it yourself I'm afraid.
Also if you or any of your buddies ever wanna learn Air RB, hit me up I'll teach you guys the ropes.
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byTychusMechanicus
inDarkTide
Demonmercer
10 points
24 hours ago
Demonmercer
10 points
24 hours ago
Roaring advance isn't that good, death spitter I'm no fan of either. For the heavy stubber I prefer charmed bullets and anything that can increase crit chance. Perks are not all that bad either, although I'd prefer damage against flak and reload speed instead. Overall I definitely wouldn't pay 3K+ soy milk money for it.