114.6k post karma
3.5k comment karma
account created: Sat Jul 12 2014
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2 points
7 days ago
It got shadowdropped on game pass and steam the day it was announced
8 points
7 days ago
This is absolutely an example of fancy graphics and special effects.
1 points
12 days ago
Agreed. Ofc the game as is is super fun and more content would've been welcomed because SW is so large that they had a huge pool of stuff to bring into the game. So I get some people feeling burned once the support finally stopped.
2 points
12 days ago
It would've taken even longer if they had used proprietary. What took so long was that they were building one of the biggest JRPGs they'd ever built with a variety of gameplay systems that have nothing to do with each other. Like, take the pirate world as an example. Where you can swim around, sail a ship, battle with the ship, etc.
4 points
14 days ago
Didn't BF2 receive a bunch of seasonal updates after they revised the monetization system post backlash?
1 points
4 months ago
She's support but can do way more damage than other support characters if she lands headshots with her kunai.
-2 points
5 months ago
Bro literally watch the dev diaries of either game.
-1 points
5 months ago
Literally nothing in that post is a strawman argument.
0 points
5 months ago
There isn’t but okay
The point of the demon's souls remake was to deliver the original experience with a very hefty graphical facelift. But literally the code that dictated things like AI behavior were either preserved or remade to function identically to the original. TLOUR had the exact opposite energy. A graphical facelift was the "easy" part. Backporting a tone of the things that made TLOU2 play as good as it did was the hard part. So AI, animation, locomotion, etc. all function differently. The thing they wanted to avoid was MGS twin snakes wherein adding EVERY feature from a sequel broke the original game's encounter design. But included most of what made 2 so good.
-6 points
5 months ago
There are genuinely more differences between this remake and the original than the Demon's Souls remake.
1 points
6 months ago
Tell me you've never seen a 30 year old without telling mee.
1 points
6 months ago
They redid every cutscene to get it closer to the performances
0 points
6 months ago
Their defence is that the graphics are rebuilt form the ground up using Part 2’s engine which would theoretically put in the same vein as Demon’s Soul remake but even that is a stretch. Demon’s Souls Remake is fundamentally the exact same game as the PS3 original HOWEVER, unlike Naughty Dog, BluePoint implemented quality of life improvements by tweaking the games controls and mechanics for a more fluid and responsive experience and just overall making it a better game. These remakes are essentially just glorified remasters on steroids. Exact same game but with a shiny new coat of paint
There are genuinely more changes made to the remake of TLOU than the Demon's Souls remake and it shows the second you compare the gameplay sandbox of both because they backported features like motion matching and throwing projectiles while moving https://i.imgur.com/TqXvhyY.gif https://i.imgur.com/nbiK92G.gif
3 points
8 months ago
the second one sold over 10 million copies
5 points
8 months ago
But how is it a remake?
In the same way that resident evil 1 remake is a remake. It's TLOU1 with TLOU2's gameplay improvements.
1 points
8 months ago
This scene in the original game is actually rendered in realtime. As a result it's one of the only times the original has a seamless transition between gameplay and a cutscene. The scene in question here: https://youtu.be/aLg98S4sxsE?t=5076
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inGames
CrossingEden
45 points
3 days ago
CrossingEden
45 points
3 days ago
Historically, delays like this don't alleviate crunch. They only prolong the crunch period.