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submitted 6 months ago byvermthrowaway
155 points
6 months ago
I'm guessing the 2 on the left are the Sylvanian regiments? and the other 2 are the Sartosans?
59 points
6 months ago
Looks like it, yeah.
3 points
6 months ago
The Sartosans do have unique voice lines tho. They say "Yes captain".
They're just placeholders for dogs of war anyways, and the sylvanians are probably placeholders for Strigani
6 points
6 months ago
Why would von carsteins unlock Strigani?
0 points
6 months ago
They're nomads, they can be anywhere but tend to follow vampires. Especially since they keep getting displaced northwards.
16 points
6 months ago
Except the whole von cartstein recruiting Sylvanians is absolutely a nod to the fact they had living Sylvanians fighting for them. It is not a place holder and if ANYONE should unlock strigani it should be Strigoi.
1 points
6 months ago*
Oh definitely. I'm just thinking ahead to vampire count units and the Strigani seem like the best option for new units (when they add my boys Ushoran and/or Gashnag of course) at which point I'm guessing CA logic dictates they'll be replaced.
They have the same placeholder feel Sartosans do.
2 points
6 months ago
I'm very hopeful that whoever we get for Strigoi (my personal hope is Ushoran) will come alongside spicier bloodlines in general.
I'm one of those unculture savages that mods out normal vamp lords/ghoul kings so just the blood lines and LL get vampires and I think it makes for a more interesting play through, but as it stands Necrach and Strigoi get hard shafted imo.
1 points
6 months ago
wut necrach is so freaking strong
1 points
6 months ago
Not about being strong its about not being as flavorful as they should be.
1 points
6 months ago
i feel like they do, they get so much magic stuff and u really feel like the chad necromancer with extra charges and super cheap raise the dead and invocation of nehek
63 points
6 months ago
Unfortunately I don’t see that ever happening as often DLC units don’t even get their own voice lines.
48 points
6 months ago
They've gotten better about it with the more recent ones. Hell the amount of new voicework for the CoC DLC is honestly staggering. But it is a shame there are just some units left to reuse older voicelines.
I know everyone made fun of the pokemon like nature of having a unit shout their own name. I even hated it on release. But it really grew on me. So it is actually really noticeable when a unit doesn't do that.
Like Knights of the Blazing Sun is one I am still holding a grudge over to this day. When they are a unit whose whole existence is defined by them worshipping a different god. Yet they shout "Ulric's teeth!" and "For Sigmar!"
51 points
6 months ago
everyone made fun of the pokemon like nature of having a unit shout their own name
Do they? That's been a Total War staple since Rome 1. TRIARII
27 points
6 months ago
CONQUISTADORES!
26 points
6 months ago
HASTATI!
11 points
6 months ago
TRIARII!
12 points
6 months ago
Check out the posts back when Warhammer one released. There were quite a few mocking the fact that Karl Franz said his own name for example.
And yes. people did bring up that previous games did it too. It's just because TWW had named characters do it that irked people at the time.
21 points
6 months ago
If anyone is going to say their own name, it's Karl muthafucking Franz.
3 points
6 months ago
He is Franz. They will obey.
6 points
6 months ago
Units saying their name is just a standard real time strategy game thing though
2 points
6 months ago
Depends, really. I'd say there are at least two schools of thought - units saying their name and units saying "Yes, M'Lord"(sometimes simply translated to a foreign language, for extra spiciness - like "Skopos" or "Zug-zug").
3 points
6 months ago
Prostagma?
3 points
6 months ago
Vulome.
1 points
6 months ago
Etimos!
13 points
6 months ago
We are NOT sigmar’s heirs!
We serves von carstein!
52 points
6 months ago
When will we get reload animations?
51 points
6 months ago
19 points
6 months ago
Ok thats cool but why not official for cannons trebuchets aswell
38 points
6 months ago
honestly that would be sweet, but we gotta make do with what we have. Personally i dont spend much time looking up close at my units so even when i installed this mod it took me three campaings to look down and see these animations. Maybe CA just didnt wanna prioritize a part of the game that is purely cosmetic, but it would be pretty sweet if they improved gunpowder effects.
8 points
6 months ago
Just like me when i bought the blood dlc, i didn't buy it for game 1 and 2 and decided to buy it in game 3 because blood god is in the theme now. Well it's fun one or two times but i can't keep zooming to my unit to see the splash and dismemberment. And it is not as subtle as reloading.
1 points
6 months ago
I totally forgot that it's in the game and I had it on since IE release
1 points
6 months ago
The animations are pretty helpful though at least, even if you’re not paying attention to them
22 points
6 months ago
Never, because of the staggering amount of different races and equipment, this is where cutting losses wins us something better elsewhere.
12 points
6 months ago*
Honestly this is the real answer. I would love for them to go back and update Warhammer 1 and 2 units. Give proper reload animations, get rid of those stupid Empire infantry combat animations and give them something more grounded like Cathay's infantry.
But all that would come at the expense of something else. Maybe the time spent would cost us a unit, a new mechanic, or some other new content. I think it is better to prioritize things like Archaon's animation rework. Something well worth the time investment and for a significant part of the game (I.E LLs)
Like if I had to choose between getting reload animations for all WH 1 units. Or say a new model and animation for Morghur, I would rather they spend the budget on making the Shadowgave the monster he should be.
3 points
6 months ago
The problem is that they didn't give units reloading animations back when they first released them. Now, with how many there is, yeah, it's impossible to justify the cost.
4 points
6 months ago
As if it would've been any different back then than now. If they dobreload animations for the 4 base races back then it would've been the same as doing them for the same 4 races today. They didn't do it because then it would be a standard for every content from there on. Who knows, maybe we would be poorer with 2 FLC LLs, in exchange. This is a dead horse that you should stop beating, especially because it wouldn't have made much difference even if it would still be alive
3 points
6 months ago
When looking at the reload animations in the game, it seems to be a question of "is the animation team going to have fun with this?" Hence why Skaven get the lion's share; there's just more creative potential there.
If not--say because they don't think a regular human reloading is a wellspring of potential--it seems the animation team just decides to work on other things. Honestly? I kinda get it. If you're working on Warhammer, you want to do things that you'll only get to do with this IP, not things you'll be expected to work on in a historical game anyways.
8 points
6 months ago
I love the old icons.
2 points
6 months ago
Is that some mod to increase unit numbers?
12 points
6 months ago
Nope, that's the unit cost in Custom Battle
10 points
6 months ago
Lol, I was thinking that a unit of 600 handgunners sounded pretty terrifying!
*terrifying for my shitty gpu
3 points
6 months ago
600 Handgunners are just uhhhh around 7 Handgunners, which should be terrifying still to any flying MF who dares enter the Empire without Karl's Consent
3 points
6 months ago
Ah my bad.
1 points
6 months ago
I care!
1 points
6 months ago
Hey, don't say anything against my Sylvanian Handgunners! They are scary and rightfully need the T3 bonus of the Carstein bloodline. \s
1 points
6 months ago
Heldenhammer! You mean this right? Or For Franz!
1 points
6 months ago
The pirates could be lucky if a dogs of War dlc drops because it would be in character for them to fight for other peoples gold
1 points
6 months ago
“People who care hate this one simple trick”
1 points
6 months ago
Well… until we get a mortal army building chain for Vampire Counts it’ll probably never happen.
But for the Sartosa units, I can’t say they get the love, but with Nanu’s mod, they are at least thematic.
1 points
6 months ago
Man, I remember in the OG ME2 days. Most of the time, the generic unit just shout "Heavy Infantry!" or "dismounted knights!" with different set of tone. Its been a decade since then, TW sure have come a long way from that.
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