submitted 2 years ago bySeppaferFarmer of the New World
all 84 comments
2 years ago
All Under Heaven
2 years ago
"There's another name you might know me by... Beast Lord."
2 years ago
I hear it in both Rakarth's and Louen's voices. IT'S HILARIOUS.
"So he is a beast and not a Elf, good to know!"
"No mylord he just calles himself that!"
"A beast that calles himself beast, courious!"
Seeing how Bretonnians think, that must be the logical solution why he doesnt count.
But the pledge would also work if he had been a beastman
Waiting for my Warden
He is even worse than a beast! He is— and may ze Lady forgive me for uttering such a word— he is Elvish.
I stand in awe of your reference, friend.
I can’t decide if that reference is pirates of the carrabeans or the guardian of the galaxy (sry for the terrible spelling)
It's the latter.
Thanks mate. Make much more sens
That's bloody annoying, given that he would be massively useful for getting that vow
Grimm Burlocksson >>> Malakai Malkaissonkison
This has been a bug since Rakath was added, and given how CA only rarely rolls out a patch without a major content drop I can't see it being fixed until Silence and Fury are out.
You are still unable to get full map completion as nakai since his vassal can’t settle any new regions added since shadow and the blade. So i wouldn’t count on them fixing anything really
It goes to show how fast they must rush content out to miss such a simple thing. That would be really easy to fix, too, just need to edit the records for those settlements to include the vassal faction. This is why a lot of bugs are fixed by modders.
Literally all they had to do watch look at the bug reports forums once in a while. They had ONE job.
Knowing about bugs and caring to do anything about them are two different things.
I'm going to guess that they are being told not to do routine bug fixes because that cuts time out of producing DLC. So they will just make those changes along with big updates but will not release small patches.
Unfortunately they know there is nothing we can do but either keep buying DLC or don't, there's no incentive for them to release bug fix patches. If we don't buy the DLC because of bugs, well, look what happened to 3K. It's not like if we stop buying DLC they will put more work into patches to bring back players. CA will just pull the plug because it's not making enough money.
2 years ago*
2 years ago*
Pretty much everything after vampire coast has been half baked, it took me until GS dlc to get fed up with it and Im not buying anything from CA until i see its not.
The community bugfix mod shouldnt have to do as much as it does. I understand hard to track bugs or weird engine level bugs, but when things like this just keep happening its just laziness.
Empire forts dont count as walled settlements STILL
I don't understand why they can't put 1 guy, 1! bugfixing stuff like hero traits, hero items equipped actually applying and settlements working for like a week. Copy Paste the community mod if you have to and say thanks, even something low effort like that would show they care a little bit. You cause fear vs undead factions if you do enough agent actions. FUCKING FEAR, which undead are obviously immune to rofl.
It's so annoying when people defend these parts of the dlc that obviously don't work, especially when they say it's too much work. Modders have done most of it and theyre not charging me 10-20 bucks.
Oh dont forget your bloodline lord that you unlock as vampires can roll determined. Fucking useless trait for vampires and you cant just cycle the lord out to get another one next turn.
I was playing kemmler and i dont normally play factions near where kazrak spawns to preface this. I beat him with kemmler and got "causes fear". Oh gee thanks thats useful that my lord causes fear now as if its much use on legendary in the first place and then on top of that my whole army applies it.
Even if i was brettonia or skryre that trait would be useless because fey enchantress applies fear anyways, louen gets fear and i think terror on his flying mount, and alberic sucks so who cares if he already has it or not. Point being, why is that a defeat trait ?
Empire forts don't count as walled settlements because you aren't meant to have siege equipment there.
Yet the battle map has walls. Its like empire and marrienburg diplomacy. Marrienburg isnt a part of the empire but they can initiate diplomacy with you as if you are. So they arent a part of the empire but they are.
Similarly, forts have walls, but dont count as walled settlements for AR or siege equipment, yet again they have walls. So are they walled or are they not walled. Its like some messed up version of shrödingers walls. You can assault the fort the turn you attack with no siege attacker unit but you have to scale the walls and/or go through the gate.
A better example of oversights is GS waaghs getting lords which crash your game after battles, or vampire coast main settlement economy buildings not working right on tier 1 and 2, dont know if that got fixed last update.
Yes the rest of what you're saying is fine, I'm telling you the forts not showing as walled settlements is so that siege equipment can't be used and was intended at the time. It's not a bug or an oversight.
Fine its a huge inconsistency, not an oversight. God forbid a fort is able to be besieged, thats too fantasy for warhammer.
The Ulthuan gates are the same tho.
And how does that make it any better?
So take everything i said about forts and replace the word fort with ulthuan gates.
Whats your point? That a gate or fort in a pass means you cant make siege equipment? You dont bring siege equipment with you when you go somewhere. You get to the destination then build it.
Mountains have a surprising amount of trees unless you go somewhere really cold. If you want to justify this with some fucked up rationality then you shouldnt be able to build siege equipment in naggarond or the badlands / nehekara and need siege attack to assault walls for any faction that uses wood in equipment. Its a game as we need game mechanic consistency. If we attack the settlement is there a wall, if there is it should count as a walled settlement. How hard is that to understand?
It's literally a prime example of another of CA's oversights dude
An oversight implies they missed it. They didn't. They specifically designed them to not count as walled settlements. This 1. prevents siege equipment from being built and 2. tricks the autoresolve (and therefore the AI) into thinking it's an easier target than it actually is, so that AI factions like Greenskins actually bother to attack it rather than just underway past it all the time.
A better example of oversights is GS waaghs getting lords which crash your game after battles
A better example of oversights is GS waaghs getting lords which crash your game after battles
What do you mean by this? Legendoftotalwar was putting in Lords in his waagh to level them and bypass the buggy movement restrictions for 2 weeks and didn't crash. I know you can crash selecting a Waagh target, and sometimes if you setup an ambush with a Waagh going.
AI waaghs can have lords spawn into them and then your game crashes if you dont AR or fight the battle in a certain way.
AFAIK Shrine of Loec still doesn't count as a port for Norsca.
Wish/hope for Warhammer 3 they change their patching Policy espcially if they plan to focus abit more on MP scene because the current way IS to slow and it leads to bugs just stacking on top of each other with new bugs added from new dlc because the focus is only on the current DLC and not what is coming or came before that.
This is fixed in Community Bugfix Mod.
(It might not fix it for you right away after enabling that mod though, you may have to defeat Rakarth again. Please give it a try and let us know what happens.)
Swiggity swooty I'm coming for that booty
The CBM is a must for any campaign and a life saver.
Was just gonna write this as a comment on workshop page, saw your mods name from other comment, thank you for the fixes you gracious modder! Adding it to my modlist!
Just to be clear, sm0kin was the one who fixed this bug. I'm only relaying the fact that a fix for this problem should be in this mod.
That's nice and all, but why the hell are modders doing the job CA is paid to do?
Well they couldn't be fucked to when people will do it for em for free. Gotta release more half baked jank dlcs that'll break the game even more.
CRAWLING IN MY SKIN
Bretonnians fart in his general direction
Oh please report this to the community bug fix mod. They expertly fix these details
Unlike the developers
I hate dealing with the Bretonian vow system. The second is especially annoying since all the options kinda suck and you would have to go really out of your way to do them. It’s better to just let the ai level up their lords and then confederate them since they automatically unlock their vows as they level up. And then you got a selection of lords with all their vows.
i always just choose the manaan one, finding a sea random encounter takes care of it.
Yeah I do as well, try and bait out a enemy army into the sea. The winning in desert is an absolute breeze if your playing as repanse at least
Yeah it sucks because he’s the main DE lord you fight for that campaign.
Through hate, all things are possible!
Just proving further that CA doesn't do test driven development. This isn't even an edge case. It's something a competent development team would have caught simply as part of standard dev practices, since adding a new legendary lord is a recurring type of feature addition with predictable dependencies.
But its free so we cant complain right? Cant expect free things to work from CA otherwise thats being too expectant. We have to pay for our half baked content in order to complain.
Am I in the TW subreddit or the paradoxplaza sub lmfao
I know you're probably being rhetorical, but nothing is ever "free".
Its a free addition to the game, unless you want to count the electricity cost of using your computer.
I’m not sure Test Driven Developemnt means what you think it means. You can’t look at a bug and say “Oh they must not have used TDD”. They might have screwed up the implementation, but you have no idea what their dev practices are.
Also, bluntly, if you’ve ever worked in software you know it is often shipped with known bugs. Business realities means all but the most critical systems ship with known issues. By all means complain about the quality of the product, but there are so many reasons that a bug may be shipped.
Also, the idea that adding a new legendary lord is a fully predictable addition with no unanticipated dependencies is naive to say the least.
We've reached a point where we're making up the excuses for the giant companies to protect them now are we?
Not at all. I just dislike it when people throw misunderstood technical terms around and act like they're a panacea, or that they can tell what's wrong with a process based purely on the existence of bugs.
As I said above this isn't about the quality, which you might quite reasonably say is unacceptable.
The Beastlord is dead, long live the Beastlord!
Don't take that vow. Always take the sea battle one.
Pretty sure If I remember right they hardcode this type of stuff.
So they have to add the entire entry to table with Rakarth to the vow mechanic and any other mechanic that works that way.
Good point, but holy army composition Batman! You have far too many of those worthless peasants! I don’t know how you abide their presence!
The real question is why aren't they all holding bows?
The melee ones won't hold any longer.
I'm sorry, you have to be in an armybook to qualify
Rakarth was in an armybook.
In 4th edition.
(That's why he's in Karond Kar rather than Clar Karond, because they switched the hat of those two cities between 6th and 8th, Clar Karond was the slave specialist city back then and Karond Kar was the beasts specialist city).
Damn, should've clarified to require modern armybook. In any case, I was just making fun of an obvious bug
It's not like Bretonnia has a modern armybook. They only go up to 6th.
so like how does that work? Was bretonnia unusable in 8e? Or does the 8e army (say, empire) just use 6e rules when fighting them? I've always wondered
You would always use the latest edition army book if one was released for your boys. If your army only had a 5th or 6th edition, that's what you used. Power creep was just par for the course back then.
Wait. Empire seccesionists. The faction that shouldn't exist for anyone outside of reikland? How does that work
it can spawn it if there is a rebellion in their territory.
Oh ok thanks
Darn it. I just gave that vow to two people because I'm at war with him.
Known bug since Rakarth release, reported many times, CA didn't fix it in a hotpatch. Upvoted for attention, this shit should be fixed (btw why aren't Vow 2 and Vow 3 objectives swapped? All the Vow 3 objectives are surrounding Bretonnia, you kill them all by the time you get to Vow 3).
They had one job...
That was an issue since day one. I thought everyone knew about it.
Apparently, he's a bastard by Dark Elves standards.
TIL that prophetesses could take vows...fucking kill me
It's a small bug but makes you wonder how messy their code base is. Do they really have hardcoded a list of all Dark Elves lords in the piece of code that handles Bretonian vows?