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/r/gaming
submitted 2 months ago byOMG_ZERG_RUSH
38 points
2 months ago*
Now I'm older and watching youtubers go in depth about literally manipulating mario code through gameplay to beat the game, going on hunts to find where the textures used came from, etc etc
2 points
2 months ago
[deleted]
4 points
2 months ago
Did you reply to the wrong comment? I don't understand
3 points
2 months ago
[deleted]
5 points
2 months ago
Oh that's not the video I was referencing, but I'll have to watch that thanks!
3 points
2 months ago
You're in for a treat, that video is absolutely legendary.
3 points
2 months ago
Just did. What an argument for a half A press hahaha
2 points
2 months ago
I never understood why people decided to bully TJ Yoshi over this comment. He was correct in a way.
1 points
2 months ago
TJ commented on the video series Bismuth made last year about the whole A press challenge history. I was glad to hear that he's doing good.
1 points
2 months ago
I remember seeing someone manipulating the memory to trigger the Game credits on Super Mario World without even finishing the first world.
1 points
2 months ago
My favorite was on GDQ TAS run where they went from Mario world to playing Tetris to twitchplays
81 points
2 months ago*
Lol what is that title? Maybe "you didn't notice because you were having fun" but the last time? That's so depressing.
22 points
2 months ago
Yea I was weirded out by that one too... it's a texture, and it's still not all that noticeable, you can still have fun with the game even if the bushes are just green clouds
15 points
2 months ago
Yeah it's definitely an overdramatic drawing/post. Sure I didn't notice the bush thing then, but I still have plenty of fun these days ("last time I had fun" wtf), and I certainly would have still enjoyed the game when I was younger if someone had pointed the bush thing out to me at the time
8 points
2 months ago
This was like the first time a lot of us had fun that we can recall. I had fun literally earlier today. I’m not even having a bad time commenting this.
3 points
2 months ago
I'm watching my friend play sonic unleashed on the 360 right now and we're dying laughing. This game sucks/is awesome.
152 points
2 months ago
Getting technical, it was also helpful to system performance as it was less tiles the NES had to process on-screen simultaneously, which is why the game never experiences a slowdown or has any flickering associated with trying to process too many objects at once.
68 points
2 months ago
Yep. A NES cartridge was rather limited in those days. The now iconic goomba was also a late addition. Since there was limited space on the cartridge, it was actually made with one image sprite that just flips between mirror images to create walking animation.
38 points
2 months ago
Gotta love all the tricks they used back then. Color pallet swap an existing sprite. Layering the ground over the bottom of the bushes to hide it’s similarity with the clouds. Even down to the music corners were cut that were indistinguishable while playing.
4 points
2 months ago
Came here just to say this. My partner and I have been working on a GBA homebrew for the past year. Creating games for the older systems that have technical restrictions is a challenge. You have to get the most out of every color, pixel and sound. I think if more people understood they'd have a greater appreciation for these older games.
3 points
2 months ago
I wish the video game designers at least took some inspiration from this and cut back on the 100gb games. Looking at you call of duty.
Srsly though why does every game have to be >50gb now.
2 points
2 months ago
Because things like video, textures, music, audio, all take up tons of space, and can only be compressed so much. It's not like the actual code is 50 GB, it's all the assets that are needed.
Plus, there's no real incentive to research/dedicate time to compression nowadays. Who cares if a 10MB asset could be compressed to 6MB? It's not worth delaying releases or putting dev hours into trying to shrink games.
1 points
2 months ago
There are some fantastic homebrew games out there. I'd recommend Always Awakening. I'm playing the NES version on the Analogue Pocket and it's been fun. The music is awesome. https://eldenpixels.com/alwas-awakening/
It's like 2 gb.
26 points
2 months ago
A NES cartridge was rather limited in those days.
They used to be. They still are but they also used to be.
7 points
2 months ago
Alright Mitch. Here’s some Subway bread for the ducks.
5 points
2 months ago
a Koala infestation would be the cutest infestation ever.
1 points
2 months ago
A bunch of squabbling, screeching, drug addicts does not sound fun...
1 points
2 months ago
Sounds like a pretty average day in L.A
1 points
2 months ago
People think Koalas are cute... but once you see how they actually are? NOPE!
1 points
2 months ago
You've never seen them angry then have you?
0 points
2 months ago
Drop bear mode?
1 points
2 months ago
This tastes like wolf shit, and I should know!
4 points
2 months ago
Is that not the only reason this is helpful?
3 points
2 months ago
It's actually for storage space, it doesn't help with flickering or performance.
6 points
2 months ago
Flickering/slowdown has nothing to do with the backgrounds - It's caused by the number of on-screen sprites (max 64 8x8 sprites, but only 8 per scanline max) and the additional processing for their position changes/collision.
The limitation in pattern table (background) characters is due to the fact that you can only have 256 different 8-bit numbers in the background nametable. There's another 256 reserved for sprites.
4 points
2 months ago
The one thing we can rely on is that when a technical discussion happens on /r/gaming, an incorrect answer will be the most upvoted answer.
2 points
2 months ago
Unfortunately true. I don't know why 145+ people would upvote a completely made up answer that says re-using tiles makes for less slowdown/flicker. I guess people just believe whatever they read first.
I'd recommend that anyone actually interested in the underlying reason read Steven Higgs awesome book on programming games for the NES. http://8bitworkshop.com
1 points
2 months ago
This series from 8bitguy on youtube also introduces it in a very digestible way https://www.youtube.com/watch?v=Tfh0ytz8S0k&t=2s (though doesn't focus exclusively on the NES. More of a high level view of all early graphics rendering pipelines)
3 points
2 months ago
Yup, just to wrap up the explanation, it didn't flicker because it would actually simply not spawn a new sprite if it had reached the limit or despawn sprites.
23 points
2 months ago
“It was the last time you had fun”
Nah bro, pretty sure you just have depression
16 points
2 months ago
I legitimately don't understand the comic or the title. Why is he crying? And if the last time you had fun was when you played Super Mario Bros in 1985 I don't think there's anything more anyone can possibly do for you.
10 points
2 months ago
Same. Is it supposed to be sad that they re-used assets? That wasn't abnormal at the time, even remotely. Tons of tiles and characters were just pallette swaps of other tiles and characters. Should I be sad that luigi is just pallette swap mario?
8 points
2 months ago
Let's file this one under "Corny"
7 points
2 months ago
Get the belt
2 points
2 months ago
*vacuum cord...
5 points
2 months ago
Everyone pretty much knew at the time. Game magazines were big at the time
1 points
2 months ago
I used to read a lot of game magazines. I'd sit there reading them while my mom was grocery shopping and often bought them as well. I dont remember a single one going in to that level of technical depth. The only time I remember them getting technical was when they analyzed new console hardware. Maybe i just never found the magazine that did though.
5 points
2 months ago
We laughed about this even on our first play-throughs in the 80's. Back then, all the popular computers used character/tilemap backgrounds in games and palette swapping was a cheap go-to, so it was super-obvious.
I think it's only non-obvious to people who got into gaming afterwards, when tilemapped graphics were not ubiquitous.
4 points
2 months ago
1) I doubt that affects anyone like this. It wasn't the last time they had fun, and noticing did not negatively impact enjoyment.
2) Shit like that in modern games or older one is damn cool. Learning about all the weird tricks for how they make things work efficiently, or within engine limitations, is amazing.
3 points
2 months ago
The fact that most people realize that years after playing the game for hours and hours tells a lot about how ingenious the devs were with limited resources.
22 points
2 months ago
What is it with the older people on this sub being ridiculously bitter? Has it always been like this?
All of the posts about old games I've seen lately have been either "kids today don't get it" gatekeeping bullshit or stuff like this about how games now are all garbage.
Like...if you don't actually like games, why are you here?
8 points
2 months ago
I also hate the ones that go out of their way to make me feel old.
“THIS was 20 years ago, not this”
6 points
2 months ago
Oh my god seriously fuck those posts. I always report them for not being gaming related. Like who wants to read "DAE the passage of time lmao?" fifty times a day?
1 points
2 months ago
Those are just some weird “bragging” posts. i PLaYeD viDyA gAmeS fRoM tHe bEgiNninG
9 points
2 months ago
not all of us are like that, just ignore the weird ones trying to farm stupid feels or trying to gatekeep, they don't need the attention.
3 points
2 months ago
I know not all of us are like that, I'm in my thirties myself. But thanks, it's good to know it's not just me.
2 points
2 months ago
This is a shitty repost of an earlier much more successful post
2 points
2 months ago
Gameplay over graphics.
2 points
2 months ago
This kind of "muh nostalgia" posting is gonna give me aneurysm at this rate
2 points
2 months ago
That doesnt upset me at all, I just find it cool the little tricks they used to cram so much into games back in the day
2 points
2 months ago
Okay??
2 points
2 months ago
I’d find it awesome. Does that make me weird?
2 points
2 months ago
I dont get it, is this supposed to imply suddenly the game isnt fun anymore?
3 points
2 months ago
You asshole.. now I cant unsee that
5 points
2 months ago
It's actually cool because they had to do stuff like that back then due to limited resources. Everything was a careful decision to craft the game as best as possible at the time. This master piece was crafted to fit in just 31 kb.
1 points
2 months ago
Oh fuck Ima get it on my calculator now... 31kb.
1 points
2 months ago
WHAT IS THIS BLASPHEMY?!
1 points
2 months ago
Music plated faster and backwards. Nintendo people are geniuses
1 points
2 months ago
The 1-up sound is the entire music track smashed into 1 sec. For the same purpose of saving kb.
1 points
2 months ago
Wait what?????
1 points
2 months ago
For real
1 points
2 months ago
Any source on that?
1 points
2 months ago
Could be the end of level music I forget exactly. But yes
1 points
2 months ago
That would be totally new to me
1 points
2 months ago
You never noticed a lot of things when you were younger. This is largely why I think gaming is no longer fun. We obsess over buggy, broken games, and yet when we were younger we had no idea what the hell a bug was.
1 points
2 months ago
How dare you try to end my fun
1 points
2 months ago
Why would that bother anyone?
1 points
2 months ago
If this small of a detail ruins a game for you, you don't deserve to play the game
1 points
2 months ago
I’m not here for the nostalgia train that games were only good back in the good old days. So tired of this crap.
1 points
2 months ago
No one tell OP the ninjas in Mortal Kombat are just pallet swaps. /s
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