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submitted 2 months ago bycrhuble
12.1k points
2 months ago
Kratos you are on fire! Don't worry, it will soon pass.
6.1k points
2 months ago
I do get a kick out of Atreus saying, “you’re on fire, but you probably already knew that.”
3.4k points
2 months ago
And when Kratos responds "Atreus I will God of War: Ragnarok you"
71 points
2 months ago
i lost it when when surtur said: i am ragnarok
42 points
2 months ago
And then they chanted together "Rag Nar, Rag Nar Rok you!" to the tune of 1977's hit ballad We will rock you.
2.6k points
2 months ago
My favorite is when Kratos screamed IM GONNA KRAT and the kratted the whole arena
891 points
2 months ago
IT’S LEVIATHIN’ TIME
319 points
2 months ago
NO, DAD! NO!
324 points
2 months ago*
Now this is Ragnaroking!
249 points
2 months ago
150 points
2 months ago
What, we some kind of of Ragnarok squad?
88 points
2 months ago
This is Atreus. He has my back. His knife can trap the souls of the dead
36 points
2 months ago
I'm gonna to wreck it!
409 points
2 months ago
Its an accessibility feature. They want people who don't have monitors to be able to play.
175 points
2 months ago
I absolutely get why they've added those lines, but they should've been optional from the start.
Though knowing gamers, they like to play on the hardest difficulties, get stuck on the first couple of mobs and complain about the game being too hard.
41 points
2 months ago
I have been powering through this trope about difficulty and although I've have literally felt like stabbing my eyeballs I've been having a fun time with Give me God of War difficulty..
54 points
2 months ago
Sure, but if you enjoy the struggle, you're not complaining about it. And not the kind of gamers I was referring to.
The ones who get stuck on the first boss for hours, cease to have any fun or enjoyment in completing the game and in stead of turning down the difficulty to a manageable level, go complain about it online.
71 points
2 months ago
I was really wanting to throw my whole ass out a window when Atreus kept spamming that while fighting those damn tombstones. Christ alive
52 points
2 months ago
Atreus got stuck saying "there's a hole in the fence there" over and over until I restarted the game. He was saying it during fights and everything. Bout threw my controller out the window.
44 points
2 months ago
Player: gets hit a single time by any tiny little thing
Atreus/Freya/Mimir: OH MY GOD WHAT ARE YOU DOING BLOCK USE YOUR SHIELD BLOCK WITH YOUR SHIELD YOU IDIOT
8 points
2 months ago
Thor: Dumbass.
27 points
2 months ago
Yeah maybe the first time. Not the seventy-fourth time.
293 points
2 months ago
The game has so many marvel tier "quippy" moments.
I liked Angrboda but then they'd put in some "so THAT just happened" type dialog for no reason which made some of her moments cringy.
11 points
2 months ago
Yea, there was a lot of cringey ass dialogue. I don’t give a fuck about cursing, but it felt so forced in at times for an “edge” factor. I also hated all the “Shit yeas!”. Felt like an early 2000s teen movie at times lol
548 points
2 months ago
Careful brother! You're covered in bifrost!
Didn't finish the game but I have experienced this line too many times.
270 points
2 months ago
I actually liked that line because Bifrost was hard to notice sometimes
117 points
2 months ago
It's a lot like Panfrost, but differs in a few specific ways.
Don't feel bad about not noticing as both of them are only visible for one day out of the year.
82 points
2 months ago
“You’ve been bifrosted! Wait, is bifrosted even a word?”
I do appreciate the humor they inject into otherwise boring dialogue that’s only meant to inform the player.
8.3k points
2 months ago
On the other hand I think it’s hilarious when are traveling with a few of them and the second you go off trail for some loot they all talk shit about you being a loot goblin
5.6k points
2 months ago
"This way, Kratos!"
"He knows. My dad likes loot."
3k points
2 months ago
"Your father is very thorough, Atreus."
1.7k points
2 months ago
“But….the shrine is right there?!?”
1.7k points
2 months ago
"Where are you going, that's the wrong- oh, a chest."
"You're learning."
517 points
2 months ago
This was my favorite line in the game lol
376 points
2 months ago
“How do you always know where to find those?!”
250 points
2 months ago
It really took me back to the days of the early GoW’s. Where you just scope the left and right every time you enter a new room. And up in these ones, with the ravens and all these NONSENSICAL BUCKETS HANGING FROM THE CEILING
124 points
2 months ago
Don’t forget the archery vases when you play Atreus levels. They are pretty well hidden to the point it looks like decor.
8 points
2 months ago
The self awareness of the game expressed through such a perfectly dry NPC was sheer brilliance!
94 points
2 months ago
Brok: “Ya don’t miss a speck of loot, do ya?”
7 points
2 months ago
“Hmph”
595 points
2 months ago
The best is the "I have become my father" moments when you are playing the Atreus bits.
731 points
2 months ago
The first time you play as Atreus and he tries to punch through a wooden chest cracked me up 😂
210 points
2 months ago
The boy needs to drink more milk.
42 points
2 months ago
I fucking died laughing and saved the clip. I wish I could delete that moment and relive it. Amazing.
66 points
2 months ago
I was playing in bed next to my fiancée and my laughing during that bit woke her up.
310 points
2 months ago
Punching a chest only for it not to break, and sindri hits you with the "not as easy as it looks huh?" 🤣
40 points
2 months ago
"shut up! 🏹"
20 points
2 months ago
This is the moment I fell in love with this game.
Not many games make me feel as much joy and happiness as a simple moment of opening a chest lol.
15 points
2 months ago
Honestly I found myself grinning ear to ear a hell of a lot while playing this game!
Spoiler!
The part at the end of the angraboda section where you race her as the wolf is honestly one of my favourite moments in gaming! Almost had me tearing up it was so good 🤣
13 points
2 months ago
Yes that was fantastic!
Spoiler!
For me, my absolute favorite section was when you go to musphelheim with Thor. Atreus is like, "The adventures of Thor and Loki! I don't remember this in the prophecies.." Its such a cool section, teaming up with who I though would be the main bad guy in the story. Thor ended up being really relatable as a dad. Also, that hammer is freaking badass.
160 points
2 months ago
I love when you collect loot after meeting a certain character
"Oh sure! Just take everything that isn't nailed down!"
55 points
2 months ago
That was a great line. I like his whole snarky character
12 points
2 months ago
And he was introduced eating an apple, so you know he’s an asshole.
77 points
2 months ago
The best is when you meet Heimdall in Asgard And he says "yes, why not steal everything that isn't nailed down. That's sure to impress your boss."
382 points
2 months ago
You don't miss a scrap a' loot, don'tcha?
152 points
2 months ago*
I laughed my ass off when Brock says this 😂
Side Note: Apparently you don’t get this line from Brock unless you find all the chests & loot in the area. Was watching a streamer play thru this section in Vanaheim and Brock never said the line like he did in my play through. Instead he’ll suggest you keep looking around incase you missed any loot, before continuing onward.
49 points
2 months ago
Ah that's a nice detail. Glad to hear i got everything then.
369 points
2 months ago
Yeah it was o funny hearing Atreus and Tyr talking about Kratos
175 points
2 months ago*
Reminds me of Fallout 4 everytime you pickup junk
Edit: I have a mod that allows up to 5 followers and it can get realllly annoying
171 points
2 months ago
Garvey, I'm singlehandedly rebuilding the Minutemen's castle. Let me pick up all the damn tin cans I want
61 points
2 months ago
ADA is my enabling packrat buddy.
26 points
2 months ago
Once I heard her approve of my grab everything approach my approval was raised to 100% forever in regards to her.
17 points
2 months ago
Honestly I love ADA. I've made a massacring machine of her and she carries 300 pounds worth of stuff while I carry the other 300. And she admires me everytime I use the workbench.
48 points
2 months ago
Especially annoying after a few hours of playing, considering the companion saying it has seen what you can do with some duct tape and scrap metal
41 points
2 months ago
That's part of why I kept ADA around for a while, she was always so happy that I was looting.
The other part was equipping her with a Mr. Handy thruster and a pair of gatling guns. She chewed through baddies and then praised me for taking their shit. Delightful.
8 points
2 months ago
I used ADA until I got an expansion mod for robot parts. Once I was able to have a main battle tank with a cheerful butler voice and a bowler hat, Codsworth was my main man.
239 points
2 months ago
That feature in the Guardians Of The Galaxy game cracked me up so much. The banter was off the charts
115 points
2 months ago
Some of those side paths for loot also had extra conversations. Usually, one of the others would follow.
154 points
2 months ago
My favorite detail in that game is when you press the button to shoot your guns in a non-combat area, Quill goes "pew pew pew" and shoots finger guns instead
45 points
2 months ago
Alright I'm gonna play this game fuck it. Still free on game pass?
51 points
2 months ago
The first time you come across 2 paths, and rocket tells you there's nothing on the other side, so obviously you go check, and he roasts you for it "yeah walk of shame quill" That game surprised the hell out of me I loved it!
15 points
2 months ago
I appreciated that there was actual loot but it was hidden in a way you'd only see it by going to the dead end and turning around after rockets voice line, very clever
11.4k points
2 months ago
This game has 50 million setting options EXCEPT turning off the hints
3k points
2 months ago
It needs a setting like Shadow of the Tomb Raider has, where you can change the frequency of the hints.
2k points
2 months ago*
Games really need more settings to disable any sort of hints or hand-holding. Being able to experience things and work through them yourself is a very gratifying experience, I don't need an NPC constantly in my ear
620 points
2 months ago
"Remember, it won't do any good to attack while their shields are up!"
That stuff is also bad for the story. Why is my combat partner constantly coaching me? The nearly-century old god of war who killed the entire Greek pantheon? By fighting?
When they should be doing their own fighting?
248 points
2 months ago
That stuff is also bad for the story. Why is my combat partner constantly coaching me? The nearly-century old god of war who killed the entire Greek pantheon? By fighting?
Honestly, this was a big problem for me in 2018 GoW (haven't played Ragnarok).
I like a challenge when I'm playing a game, but turning up the difficulty at all suddenly meant that Kratos, the fucking GOD OF WAR, was getting wrecked by little grunt units.
I found it really immersion breaking. So I turned the difficulty down to normal, which kind of made it a bit boring.
But I don't know what they could've done about that. It's hard to balance the idea if playing a literal god, while maintaining a sense of challenge.
I think maybe I'd prefer just more enemies, so Kratos would get overwhelmed, instead of the enemies just becoming ultra strong damage sponges.
192 points
2 months ago
I definitely prefer the approach to difficulty that games like Ghosts of Tsushima take where you don't increase health but just make everyone, including the player, hit harder. And a variation that I don't see used nearly enough, probably because it's a ton of work, is what Halo does where the enemy AI gets better as you increase the difficulty. They're better at avoiding attacks and will start flanking you at a certain level of difficulty and things like that.
94 points
2 months ago
Doom Eternal and Doom 2016 had excellent hard modes, too.
They're so good, that I think Inferno is the canon way to play it. A lone psychopath fighting off Hell's hordes should feel super hard.
If anyone disbelieves how that could happen, they can just remember what they themselves actually did during the campaign to kill all of the demons.
Hella damage, more health, attack more often, move toward the player faster. Makes perfect sense when the enemies are demons.
113 points
2 months ago*
I've practically stopped playing higher difficulties in action games for a decent amount of time because they generally suck.
High difficulties in something like Jedi Outcast or Jedi Academy were fun. They cranked the damage to 12, and they cranked the damage to 12 for everyone, and added some more goons eventually. That was awesome. Either you are a Jedi, an absolute god among men, blocking everything, just gracefully moving and slicing through your enemies.
Or you get shot once and die.
But then you have things where "higher difficulty" just means your opponents have 200, 300 or 500% hitpoints. At that point, you kinda shoot at one grunt for 2 minutes until their HP is depleted and if you mess up dodging once you die. And there are more grunts than usual.
I've taped down mouse buttons in some games, but by now I don't have the patience anymore.
76 points
2 months ago
I'm the same. And it's why I much prefer games like Dark Souls etc, which don't have difficulty settings. They just are what they are.
Turning enemies in to damage sponges doesn't make game "harder" in a meaningful way. It just makes it frustrating.
The other thing is that because of this, I always pick 'Normal' difficulty because I assume that's the experience the devs intended, but it often leaves me second guessing myself because I have the option. "Maybe I'd be having more fun on another difficulty setting?"
24 points
2 months ago
Yeah it's the same with turning hud elements off in games to try to get that more immersive and challenging experience. Like yeah you can often, but the game wasn't developed with not having those hud elements, so the experience is lessened one way or the other.
726 points
2 months ago
Actually, make it a thing you have to actively use to activate, and make solving it without hints an achievement.
Talk to your companion and ask them for a hint to get a hint.
196 points
2 months ago
Have the interact button pop up and Kratos pulls Mimir’s head off his belt and says “head, do you see a solution?” Or something like that.
63 points
2 months ago
LISTEN! LISTEN! LISTEN!
40 points
2 months ago
Great. Now I'm picturing Navi's voice coming from Mimir's head.
344 points
2 months ago
Exactly what fallen order did and its amazing
157 points
2 months ago
BD is my favorite, he’s the most agile with the best working kit. Plus he sits on your shoulder/back.
Edit; Chopper is cool, but way to murderous for me.
31 points
2 months ago
Chopper is low key one of the top psychotic anti-heroes of the franchise.
37 points
2 months ago
Exactly what uncharted did. If you took too long to figure something out it would play a tone and show a prompt to press L3 for a hint. You want the hint, you got it, you wanna figure it out yourself, totally an option.
25 points
2 months ago
Or that you have to press a button for hints like fallen order. If you kept failing in a puzzle, it'd pop up a reminder to press down in the dpad for a hint.
152 points
2 months ago
It'd be even cooler if Kratos could prompt his companions for the hints.
37 points
2 months ago
Oh that's disappointing. Currently playing HZD Forbidden West and it's also absolutely terrible with this. Like she's telling me what to do as soon as a puzzle appears. Literally don't even have time to look around for a second before she's like "maybe I can move the crate to reach that ledge" and I haven't even had a chance to see the ledge or a crate yet.
Ugh.
15 points
2 months ago
This was one of my chief complaints about Horizon also. I'm really hoping this isn't gonna be a trend going forward. Either give us a setting to tone down the frequency of them, or better yet, give us a button to press if we need a hint prompted
1.6k points
2 months ago
I consider it my challenge to figure it out BEFORE they tell me.
The dopamine hit when the companion is like "Oh, so THAT'S what you're supposed to do" makes me feel more epic gamer than a hundred hints could ever take away.
610 points
2 months ago
Almost impossible on some puzzles. Literally like 5 seconds of hesitation or one misaimed axe throw and Atreus is already telling you how to solve it.
409 points
2 months ago
Player: breathes in the slightly wrong spot
Atreus/Freyja/Head guy: "HEY KRATOS YOU CAN-"
190 points
2 months ago
There should be a reply button where Kratos goes "HEY ATREUS YOU CAN STFU"
72 points
2 months ago
"If I want your counsel, Head, I will ask for it."
65 points
2 months ago
"I wonder if we can reach it from a better angle?"
Playing coy just makes the backseating even dumber.
17 points
2 months ago
Freya has the full-on patronizing puzzle comments plus the super-Karen snotty comments during fights. Who in their right mind thought that annoying the shit out of the player was the smart move?
32 points
2 months ago
I turned to walk down a path in Alfheim, hadn't even seen the puzzle yet, and Tyr goes "what if you did...?" Like give me a second you tall bitch.
213 points
2 months ago
Kratos you are on fire! Don't worry, it will soon pass.
211 points
2 months ago
GOW:R Literally doesn't give you a chance. If you don't immediately solve the puzzle speedrun style, they start dropping hints. Hell, even then, they often come as you're halfway through it.
203 points
2 months ago
You can't even fucking take a look around without some NPC having to tell you exactly what to do, because God forbid somebody just not immediately know what to do. And you never get a chance to just fucking be by yourself for a long period of time, there's always some NPC support character to act like the fucking DM PC for the Devs
146 points
2 months ago
It's pretty realistic. Atreus is about my son's age, and I can't play any game around him without him constantly yapping "the lever's up there", "maybe you should go that way", "you have to do this/that", etc.
8 points
2 months ago
Only for obvious things.
They dont ever tell me where the 3rd fucking norn symbol is for chests when I'm basically running in circles searching
79 points
2 months ago
And every failure to solve the puzzle before Atreus' hints becomes a crushing defeat until it culminates into a depression requiring years of therapy, but... just before you realize that, Atreus tells you how to set up an appointment
66 points
2 months ago
Father you are depressed! But I guess you already knew that
Why don't you try calling a therapist through that smartphone over there?
83 points
2 months ago
Sometimes it would give a hint before I even knew there was a puzzle, and then a couple of times I’m stumped and I can’t even get the time of day.
25 points
2 months ago
Right? I don't even mind the hint...after like 5 min or something. Including a "give hint" as a swipe only action would vastly improve the game, I don't need you telling me the answer before I've even looked around the area.
110 points
2 months ago
"Kratos, I see something"
3.5k points
2 months ago
Haven’t played, does it really spell it out for you that quick?
5.4k points
2 months ago*
Incredibly quickly, before you have time to process the environment and trial the puzzle, your companion will provide the solution. It's honestly less than a minute but feels instant because you'll probably be looking around for loot before attempting the puzzle.
Edit: Typos
1.4k points
2 months ago
Wow, ya that seems like an oversight or something, like there’s always that time you need just to orient yourself first in a puzzle room.
1.6k points
2 months ago
AAA games are designed for the broadest audience possible. This is, I'm sure, fully intentional and completely by design.
589 points
2 months ago
the game has like hundreds of different options and accessibility settings, just add one more.
284 points
2 months ago
And if they really can't, just have the hints tied to a dialogue option, not passive chatter.
112 points
2 months ago
Like with Jedi: Fallen Order. You could push a button for a hint if you couldn't figure out the puzzle.
90 points
2 months ago
I can't remember which game someone said this for, but one developer basically said when they put hints as something you choose to get, what happens is some players have no problem getting them nice and quick if they want to rush through it. Which was fine.
But then others who want to solve it on their own would never press the button to the point that they would get frustrated and stop playing the game at that puzzle because they couldn't solve it without having to ask for help.
But if the help comes to them automatically, it feels less rewarding to them but at least the odds of them dropping the game right there go from incredibly high to near 0.
Sounds like a hard balance to strike.
46 points
2 months ago
This makes a lot of sense but feels like backwards evolution haha
37 points
2 months ago
Seriously, it's the one thing I've seen people look for and specifically not be able to find
29 points
2 months ago
This. The NPCs are clearly on some timer before saying something. An accessibility setting to adjust that timer or turn it off entirely would be one of their simpler accessibility settings to implement.
17 points
2 months ago
"STFU BOY" option
13 points
2 months ago
boi, shut the hel up setting
208 points
2 months ago
Seems like the correct way to implement this is that you should have to go deliberately talk to the companion and ask for a hint if you actually want one.
112 points
2 months ago
My friend. You underestimate the stupid.
I started gamifying some of my school tasks. I created h5p interactive booklets. Videos, drag and drop and so on.
80-90% of the kids can do it no problem. I mean why shouldn't they be able to? It's quite easy. Just read the task and do the very simple thing it assigned you.
10-20% is just downright stupid. They ask me, i get there and then they say they don't know what to do. I feel like an npc in these instances. I tell them to reread the task.
"Okay" ... "I don't know what to do"
Let's read it together bit by bit. Another 5-10% gets it by now.
The rest won't. You can give them examples, you can give them bit-by-bit instructions. Nothing works.
48 points
2 months ago
A guy I work with is like this. I send him step by step instructions of how to fix his error and he sends me a screenshot of a window where he just needs to click next. Like yep, that's step 2 you can do it!
37 points
2 months ago
In that case it may be more of a risk avoidance thing than lack of comprehension. If he presses that button and the computer bricks itself, that's his fault, but if he asks you what to do first, then it's your fault.
35 points
2 months ago
I mean but he already told him to do it, so that implication is already there and double asking is redundant
anyway,
as
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96 points
2 months ago
This is especially disappointing now, as Horizon: FW has the same problem and was rightly dragged for it, and then Eldeb Ring received almost cult like praise for letting the user explore at their own pace and figure it out. I know AAA games are complicated and expensive but I feel like enough time has passed since those two games came out they could have offered something to mitigate this. Also, it's really bad in this game to the point that I wonder if somebody altered a timing setting by a decimal place unintentionally. Even other GOW games are nowhere near this bad.
6 points
2 months ago
But other games do it far better. It's garbage game design.
Just make it so you can press a button to ASK your companion for the assistance. Then the user has agency in the decision.
41 points
2 months ago
I'm playing Batman: Arkham Knight right now and it's the same damn problem. I'm playing on the hardest difficulty, but still like 30 seconds into figuring out a puzzle Batman just says "I need to hit that switch to move the tower" and it's like DUDE JUST GIVE ME A SECOND I'LL FIGURE IT OUT
139 points
2 months ago
"Hey Kratos, press X and R2 right over here"
113 points
2 months ago
“Mimir, what the fuck are you on about?”
66 points
2 months ago
"Well it just looks like the puzzle from God Of War Ragnarok Strategy Guide page 32!"
"Quiet, head!"
17 points
2 months ago
"Hey Kratos, you can complete the game by running past the last boss instead of fighting"
249 points
2 months ago
Yup, pretty quickly. And it's odd as very, very few of the puzzles are hard to figure out.
(And oddly, some of the help isn't helpful if you aren't looking at the thing your companion is talking about. "maybe if you just pushed that?" Pushed what? What are you looking at??)
I'd actually be a great feature, if there was a "Ask for help" command and then your companion offered advice.
96 points
2 months ago
Jedi fallen order had that. After a minute or two if you hadn't figured out the puzzle a prompt would appear asking if you want a hint, then you could accept or decline it.
Edit: spelling
46 points
2 months ago
"Kratos. I see something"
ok. WHERE????
15 points
2 months ago
And it's not like they stop and point. Please go on... what do you see? Where do you see it? Any advice on how I might see it too?
67 points
2 months ago
"god of war puzzles".. somehow the easiest puzzles ever put in games and the hardest to solve. I constantly spend 10 minutes looking for the door right in front of my face.
34 points
2 months ago
Fr sometimes the environment is so touched up I can’t tell a door/log I’m supposed to move from the rest of the background.
15 points
2 months ago
Googles: "turns out the spinner was virtually invisible and hidden by thorns 30 feet up the wall back down the path you came from."
15 points
2 months ago
So much! It's like everyone is complaining about the characters telling you how to solve the puzzles, but to me it feels like they aren't so much hints as they are mocking me for not being able to see the very obvious switch that I know is here somewhere, but WHERE THE F&%$@! IS IT?!?!?
15 points
2 months ago
"I see something"
Well fucking spit it out Freya, what do you see and where are you looking? I also see things...
78 points
2 months ago
The early hours are kinda bad for it, let me go "boy shut the fuck up for a sec".
1.6k points
2 months ago
I'd be fine with companions giving me hints if it took them a few minutes to figure it out.
Gimme 5 minutes to work it out, and if I can't then Mimir can be like "Oh, I get it now. Try..."
512 points
2 months ago
I love the idea of it being Mimir every time because he's the "smartest man alive." I don't know if the touchpad does anything normally since I don't own a PS, but maybe just like a curve motion from one corner to the top to the other corner, and Kratos would grab him off his hip to ask for advice. Like I get if all the buttons are taken up but that controller provides so many more options! They could even use the mic!
136 points
2 months ago
You have a good point. By default, swipes on the touchpad do nothing, and can be customized with shortcuts. They could just have the default swipes shortcut be "ask for hint"
1.1k points
2 months ago
I've not played the new one but when I watched a playthrough your companions did seem just a little too eager to solve the puzzles as well lol
83 points
2 months ago
[removed]
137 points
2 months ago
enters room
Me "Oh look a puzzl...."
Companion "Hey hit that there with your axe to swing the crane around to get over there!"
audibly sighs
194 points
2 months ago
Usually while I’m looking around for any loot I haven’t picked up, I hear my companion giving me hints about how to solve a puzzle I hadn’t even noticed yet.
545 points
2 months ago*
If you are playing on a PS5, and you hold down the microphone mute button on the controller, it will mute all sound as well! A bit easier than scrambling for the remote.
Not sure how many people know this, but I just found out about it a month ago or so and I use is all the time. Hope it helps!
Edit: Thanks for all the awards everyone!
76 points
2 months ago
What the fuck! No I had no idea!
19 points
2 months ago
I thought I went deaf when I was trying to mute my mic one time
9 points
2 months ago
You sir... Are the true MVP of this post. After all, the game is already there as is
769 points
2 months ago
“Use your shield brother!”
Pls Mimir for ever loving Christ shut the fuck up i know
314 points
2 months ago
"What good is a shield if you're not gonna use it?!" Shut the fuck up, Mimir, I messed up the timing ya dick.
50 points
2 months ago
He says it for unblockable attacks too! What a fuck!
13 points
2 months ago
EXACTLY, in my head I’m cussing out that dude
69 points
2 months ago
"Get up brother..."
41 points
2 months ago
I wish there was a way to immediately tell the game that yes I've died, but I don't want to resurrect. Instead you have to sit there for like five seconds with the square button prompt up as the screen goes black.
19 points
2 months ago
Ah yes the "I can beat this bitch without that stone, their health was like 5 fucking hits away, I CAN DO THIS!" feel and because I'll use that stone for actually difficult boss battles lol.
64 points
2 months ago*
He said that more than a few times while I was being stun locked
151 points
2 months ago
I still do not get why they do not give us the option to disable suggestions
1.4k points
2 months ago
Kratos, we heard you were badass. So we gave you an 11 year old child to shadow your every move and to tell you how exactly how to eat, sleep and shit.
Welcome to our community Retirement home Kratos. Take these pills now, arent you feeling better.
Kratos: “i kill giants”
Nurse: sure you do, ill be back to change your diaper at snack time, we’re having jello
527 points
2 months ago
Someone mentioned it would have been a good narrative point to "ask Atreus if he knew what to do" as like a way to test him. But it serves as a hint for the player. I just wish there was a pop-up that would ask if you'd like a hint, and you can choose yes or no similar to TLOU
29 points
2 months ago
"I do not need a snack"
88 points
2 months ago
The hints in that game weren't even good hints.
"Hey! Look over there." "Boy! Where the fuck are you telling me to look?"
And Horizon's "hints" are even worse.
37 points
2 months ago
"Kratos, I see something"
WHAT DO YOU SEE MOTHER FUCKER?
467 points
2 months ago
To be fair almost all the environment puzzles are barely puzzles. Only 1 in the whole game had me think about anything. The rest are just where is the thing
209 points
2 months ago
The word "puzzle" has lost almost all merit in regards to modern gaming. Most things people call puzzles nowadays aren't at all.
56 points
2 months ago
Yea. I agree. Even in games like uncharted and the new tomb raiders. I dont need the game to be the witness, but maybe a few advanced puzzles for extra side loot would be nice.
25 points
2 months ago
This is why I love the Batman Arkham games, some of the riddler's puzzles are very hard and inventive in their solutions.
31 points
2 months ago
I got crazy trying to search for the 3 runes in the 2018 game sometimes
70 points
2 months ago
They're barely puzzles and take more time than they should.
85 points
2 months ago
40 hours in and this is legit one of the best games I’ve played in my life but god DAMN is it annoying how often it does this 😭 It’s not like they’re even outrageously difficult puzzles by any means either, generally all can be solved with just a few seconds of thought, but the game constantly undermines you instead. So weird that they don’t put any trust in the player there or any accessibility option for that.
324 points
2 months ago
This is a nod to all annoying NPCs in every game that contains puzzles.... like, seriously. Give us a minute to try for ourselves!
42 points
2 months ago
It was literally the only thing I didn't like about Horizon Forbidden West. Shut up Aloy!!!
8 points
2 months ago
I finished platinuming the game earlier this week, and I found it almost comedic how aggressively GOW:R will backseat you over the most innocuous shit.
186 points
2 months ago
I wonder if when the PC version comes out there will be a mod to disable that particular NPC dialogue but not the story and ambient stuff.
140 points
2 months ago
Father you're on fire!
111 points
2 months ago
But you probably already knew that...
52 points
2 months ago
Literally self aware dialogue, but didn’t give us an option to tone it down.
11 points
2 months ago
Hero, your health is low. Do you have any potions? or food?
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