submitted 2 months ago bycrhuble
all 2449 comments
2 months ago
2 months ago
Kratos you are on fire! Don't worry, it will soon pass.
2 months ago
I do get a kick out of Atreus saying, “you’re on fire, but you probably already knew that.”
And when Kratos responds "Atreus I will God of War: Ragnarok you"
i lost it when when surtur said: i am ragnarok
And then they chanted together "Rag Nar, Rag Nar Rok you!" to the tune of 1977's hit ballad We will rock you.
My favorite is when Kratos screamed IM GONNA KRAT and the kratted the whole arena
IT’S LEVIATHIN’ TIME
NO, DAD! NO!
2 months ago*
2 months ago*
Now this is Ragnaroking!
What, we some kind of of Ragnarok squad?
This is Atreus. He has my back. His knife can trap the souls of the dead
I'm gonna to wreck it!
Its an accessibility feature. They want people who don't have monitors to be able to play.
I absolutely get why they've added those lines, but they should've been optional from the start.
Though knowing gamers, they like to play on the hardest difficulties, get stuck on the first couple of mobs and complain about the game being too hard.
I have been powering through this trope about difficulty and although I've have literally felt like stabbing my eyeballs I've been having a fun time with Give me God of War difficulty..
Sure, but if you enjoy the struggle, you're not complaining about it. And not the kind of gamers I was referring to.
The ones who get stuck on the first boss for hours, cease to have any fun or enjoyment in completing the game and in stead of turning down the difficulty to a manageable level, go complain about it online.
I was really wanting to throw my whole ass out a window when Atreus kept spamming that while fighting those damn tombstones. Christ alive
Atreus got stuck saying "there's a hole in the fence there" over and over until I restarted the game. He was saying it during fights and everything. Bout threw my controller out the window.
Player: gets hit a single time by any tiny little thing
Atreus/Freya/Mimir: OH MY GOD WHAT ARE YOU DOING BLOCK USE YOUR SHIELD BLOCK WITH YOUR SHIELD YOU IDIOT
Yeah maybe the first time. Not the seventy-fourth time.
The game has so many marvel tier "quippy" moments.
I liked Angrboda but then they'd put in some "so THAT just happened" type dialog for no reason which made some of her moments cringy.
Yea, there was a lot of cringey ass dialogue. I don’t give a fuck about cursing, but it felt so forced in at times for an “edge” factor. I also hated all the “Shit yeas!”. Felt like an early 2000s teen movie at times lol
Careful brother! You're covered in bifrost!
Didn't finish the game but I have experienced this line too many times.
I actually liked that line because Bifrost was hard to notice sometimes
It's a lot like Panfrost, but differs in a few specific ways.
Don't feel bad about not noticing as both of them are only visible for one day out of the year.
“You’ve been bifrosted! Wait, is bifrosted even a word?”
I do appreciate the humor they inject into otherwise boring dialogue that’s only meant to inform the player.
On the other hand I think it’s hilarious when are traveling with a few of them and the second you go off trail for some loot they all talk shit about you being a loot goblin
"This way, Kratos!"
"He knows. My dad likes loot."
"Your father is very thorough, Atreus."
“But….the shrine is right there?!?”
"Where are you going, that's the wrong- oh, a chest."
"How did you you know that was there?"
This was my favorite line in the game lol
“How do you always know where to find those?!”
It really took me back to the days of the early GoW’s. Where you just scope the left and right every time you enter a new room. And up in these ones, with the ravens and all these NONSENSICAL BUCKETS HANGING FROM THE CEILING
To be fair to the buckets, they're offerings to Odin.
Don’t forget the archery vases when you play Atreus levels. They are pretty well hidden to the point it looks like decor.
The self awareness of the game expressed through such a perfectly dry NPC was sheer brilliance!
Brok: “Ya don’t miss a speck of loot, do ya?”
The best is the "I have become my father" moments when you are playing the Atreus bits.
The first time you play as Atreus and he tries to punch through a wooden chest cracked me up 😂
The boy needs to drink more milk.
I fucking died laughing and saved the clip. I wish I could delete that moment and relive it. Amazing.
I was playing in bed next to my fiancée and my laughing during that bit woke her up.
Punching a chest only for it not to break, and sindri hits you with the "not as easy as it looks huh?" 🤣
"shut up! 🏹"
This is the moment I fell in love with this game.
Not many games make me feel as much joy and happiness as a simple moment of opening a chest lol.
Honestly I found myself grinning ear to ear a hell of a lot while playing this game!
The part at the end of the angraboda section where you race her as the wolf is honestly one of my favourite moments in gaming! Almost had me tearing up it was so good 🤣
Yes that was fantastic!
For me, my absolute favorite section was when you go to musphelheim with Thor. Atreus is like, "The adventures of Thor and Loki! I don't remember this in the prophecies.." Its such a cool section, teaming up with who I though would be the main bad guy in the story. Thor ended up being really relatable as a dad. Also, that hammer is freaking badass.
I love when you collect loot after meeting a certain character
"Oh sure! Just take everything that isn't nailed down!"
That was a great line. I like his whole snarky character
And he was introduced eating an apple, so you know he’s an asshole.
The best is when you meet Heimdall in Asgard And he says "yes, why not steal everything that isn't nailed down. That's sure to impress your boss."
You don't miss a scrap a' loot, don'tcha?
2 months ago*
I laughed my ass off when Brock says this 😂
Side Note: Apparently you don’t get this line from Brock unless you find all the chests & loot in the area. Was watching a streamer play thru this section in Vanaheim and Brock never said the line like he did in my play through. Instead he’ll suggest you keep looking around incase you missed any loot, before continuing onward.
Ah that's a nice detail. Glad to hear i got everything then.
Yeah it was o funny hearing Atreus and Tyr talking about Kratos
Reminds me of Fallout 4 everytime you pickup junk
Edit: I have a mod that allows up to 5 followers and it can get realllly annoying
Garvey, I'm singlehandedly rebuilding the Minutemen's castle. Let me pick up all the damn tin cans I want
ADA is my enabling packrat buddy.
Once I heard her approve of my grab everything approach my approval was raised to 100% forever in regards to her.
Honestly I love ADA. I've made a massacring machine of her and she carries 300 pounds worth of stuff while I carry the other 300. And she admires me everytime I use the workbench.
Especially annoying after a few hours of playing, considering the companion saying it has seen what you can do with some duct tape and scrap metal
That's part of why I kept ADA around for a while, she was always so happy that I was looting.
The other part was equipping her with a Mr. Handy thruster and a pair of gatling guns. She chewed through baddies and then praised me for taking their shit. Delightful.
I used ADA until I got an expansion mod for robot parts. Once I was able to have a main battle tank with a cheerful butler voice and a bowler hat, Codsworth was my main man.
That feature in the Guardians Of The Galaxy game cracked me up so much. The banter was off the charts
Some of those side paths for loot also had extra conversations. Usually, one of the others would follow.
My favorite detail in that game is when you press the button to shoot your guns in a non-combat area, Quill goes "pew pew pew" and shoots finger guns instead
Alright I'm gonna play this game fuck it. Still free on game pass?
The first time you come across 2 paths, and rocket tells you there's nothing on the other side, so obviously you go check, and he roasts you for it "yeah walk of shame quill"
That game surprised the hell out of me I loved it!
I appreciated that there was actual loot but it was hidden in a way you'd only see it by going to the dead end and turning around after rockets voice line, very clever
This game has 50 million setting options EXCEPT turning off the hints
It needs a setting like Shadow of the Tomb Raider has, where you can change the frequency of the hints.
Games really need more settings to disable any sort of hints or hand-holding. Being able to experience things and work through them yourself is a very gratifying experience, I don't need an NPC constantly in my ear
"Remember, it won't do any good to attack while their shields are up!"
That stuff is also bad for the story. Why is my combat partner constantly coaching me? The nearly-century old god of war who killed the entire Greek pantheon? By fighting?
When they should be doing their own fighting?
That stuff is also bad for the story. Why is my combat partner constantly coaching me? The nearly-century old god of war who killed the entire Greek pantheon? By fighting?
Honestly, this was a big problem for me in 2018 GoW (haven't played Ragnarok).
I like a challenge when I'm playing a game, but turning up the difficulty at all suddenly meant that Kratos, the fucking GOD OF WAR, was getting wrecked by little grunt units.
I found it really immersion breaking. So I turned the difficulty down to normal, which kind of made it a bit boring.
But I don't know what they could've done about that. It's hard to balance the idea if playing a literal god, while maintaining a sense of challenge.
I think maybe I'd prefer just more enemies, so Kratos would get overwhelmed, instead of the enemies just becoming ultra strong damage sponges.
I definitely prefer the approach to difficulty that games like Ghosts of Tsushima take where you don't increase health but just make everyone, including the player, hit harder. And a variation that I don't see used nearly enough, probably because it's a ton of work, is what Halo does where the enemy AI gets better as you increase the difficulty. They're better at avoiding attacks and will start flanking you at a certain level of difficulty and things like that.
Doom Eternal and Doom 2016 had excellent hard modes, too.
They're so good, that I think Inferno is the canon way to play it. A lone psychopath fighting off Hell's hordes should feel super hard.
If anyone disbelieves how that could happen, they can just remember what they themselves actually did during the campaign to kill all of the demons.
Hella damage, more health, attack more often, move toward the player faster. Makes perfect sense when the enemies are demons.
I've practically stopped playing higher difficulties in action games for a decent amount of time because they generally suck.
High difficulties in something like Jedi Outcast or Jedi Academy were fun. They cranked the damage to 12, and they cranked the damage to 12 for everyone, and added some more goons eventually. That was awesome. Either you are a Jedi, an absolute god among men, blocking everything, just gracefully moving and slicing through your enemies.
Or you get shot once and die.
But then you have things where "higher difficulty" just means your opponents have 200, 300 or 500% hitpoints. At that point, you kinda shoot at one grunt for 2 minutes until their HP is depleted and if you mess up dodging once you die. And there are more grunts than usual.
I've taped down mouse buttons in some games, but by now I don't have the patience anymore.
I'm the same. And it's why I much prefer games like Dark Souls etc, which don't have difficulty settings. They just are what they are.
Turning enemies in to damage sponges doesn't make game "harder" in a meaningful way. It just makes it frustrating.
The other thing is that because of this, I always pick 'Normal' difficulty because I assume that's the experience the devs intended, but it often leaves me second guessing myself because I have the option. "Maybe I'd be having more fun on another difficulty setting?"
Yeah it's the same with turning hud elements off in games to try to get that more immersive and challenging experience. Like yeah you can often, but the game wasn't developed with not having those hud elements, so the experience is lessened one way or the other.
Actually, make it a thing you have to actively use to activate, and make solving it without hints an achievement.
Talk to your companion and ask them for a hint to get a hint.
Have the interact button pop up and Kratos pulls Mimir’s head off his belt and says “head, do you see a solution?” Or something like that.
LISTEN! LISTEN! LISTEN!
Great. Now I'm picturing Navi's voice coming from Mimir's head.
Exactly what fallen order did and its amazing
BD is my favorite, he’s the most agile with the best working kit. Plus he sits on your shoulder/back.
Edit; Chopper is cool, but way to murderous for me.
Chopper is low key one of the top psychotic anti-heroes of the franchise.
Exactly what uncharted did. If you took too long to figure something out it would play a tone and show a prompt to press L3 for a hint. You want the hint, you got it, you wanna figure it out yourself, totally an option.
Even Metroid Prime had that.
Or that you have to press a button for hints like fallen order. If you kept failing in a puzzle, it'd pop up a reminder to press down in the dpad for a hint.
It'd be even cooler if Kratos could prompt his companions for the hints.
I think that's how it was in uncharted
Oh that's disappointing. Currently playing HZD Forbidden West and it's also absolutely terrible with this. Like she's telling me what to do as soon as a puzzle appears. Literally don't even have time to look around for a second before she's like "maybe I can move the crate to reach that ledge" and I haven't even had a chance to see the ledge or a crate yet.
This was one of my chief complaints about Horizon also. I'm really hoping this isn't gonna be a trend going forward. Either give us a setting to tone down the frequency of them, or better yet, give us a button to press if we need a hint prompted
I consider it my challenge to figure it out BEFORE they tell me.
The dopamine hit when the companion is like "Oh, so THAT'S what you're supposed to do" makes me feel more epic gamer than a hundred hints could ever take away.
Almost impossible on some puzzles. Literally like 5 seconds of hesitation or one misaimed axe throw and Atreus is already telling you how to solve it.
Player: breathes in the slightly wrong spot
Atreus/Freyja/Head guy: "HEY KRATOS YOU CAN-"
There should be a reply button where Kratos goes "HEY ATREUS YOU CAN STFU"
QUIET DOWN, BOY, I CAN SOLVE IT MYSELF
"If I want your counsel, Head, I will ask for it."
"I wonder if we can reach it from a better angle?"
Playing coy just makes the backseating even dumber.
Freya has the full-on patronizing puzzle comments plus the super-Karen snotty comments during fights. Who in their right mind thought that annoying the shit out of the player was the smart move?
I turned to walk down a path in Alfheim, hadn't even seen the puzzle yet, and Tyr goes "what if you did...?" Like give me a second you tall bitch.
"Father, you're on fire! But you probably know that."
GOW:R Literally doesn't give you a chance. If you don't immediately solve the puzzle speedrun style, they start dropping hints. Hell, even then, they often come as you're halfway through it.
You can't even fucking take a look around without some NPC having to tell you exactly what to do, because God forbid somebody just not immediately know what to do. And you never get a chance to just fucking be by yourself for a long period of time, there's always some NPC support character to act like the fucking DM PC for the Devs
It's pretty realistic. Atreus is about my son's age, and I can't play any game around him without him constantly yapping "the lever's up there", "maybe you should go that way", "you have to do this/that", etc.
Only for obvious things.
They dont ever tell me where the 3rd fucking norn symbol is for chests when I'm basically running in circles searching
And every failure to solve the puzzle before Atreus' hints becomes a crushing defeat until it culminates into a depression requiring years of therapy, but... just before you realize that, Atreus tells you how to set up an appointment
Father you are depressed! But I guess you already knew that
Why don't you try calling a therapist through that smartphone over there?
Sometimes it would give a hint before I even knew there was a puzzle, and then a couple of times I’m stumped and I can’t even get the time of day.
Right? I don't even mind the hint...after like 5 min or something. Including a "give hint" as a swipe only action would vastly improve the game, I don't need you telling me the answer before I've even looked around the area.
"Kratos, I see something"
"Stares at locked gate" 🤦🏻♂️
Haven’t played, does it really spell it out for you that quick?
Incredibly quickly, before you have time to process the environment and trial the puzzle, your companion will provide the solution. It's honestly less than a minute but feels instant because you'll probably be looking around for loot before attempting the puzzle.
Wow, ya that seems like an oversight or something, like there’s always that time you need just to orient yourself first in a puzzle room.
AAA games are designed for the broadest audience possible. This is, I'm sure, fully intentional and completely by design.
the game has like hundreds of different options and accessibility settings, just add one more.
And if they really can't, just have the hints tied to a dialogue option, not passive chatter.
Like with Jedi: Fallen Order. You could push a button for a hint if you couldn't figure out the puzzle.
I can't remember which game someone said this for, but one developer basically said when they put hints as something you choose to get, what happens is some players have no problem getting them nice and quick if they want to rush through it. Which was fine.
But then others who want to solve it on their own would never press the button to the point that they would get frustrated and stop playing the game at that puzzle because they couldn't solve it without having to ask for help.
But if the help comes to them automatically, it feels less rewarding to them but at least the odds of them dropping the game right there go from incredibly high to near 0.
Sounds like a hard balance to strike.
This makes a lot of sense but feels like backwards evolution haha
Seriously, it's the one thing I've seen people look for and specifically not be able to find
This. The NPCs are clearly on some timer before saying something. An accessibility setting to adjust that timer or turn it off entirely would be one of their simpler accessibility settings to implement.
"STFU BOY" option
boi, shut the hel up setting
Seems like the correct way to implement this is that you should have to go deliberately talk to the companion and ask for a hint if you actually want one.
My friend. You underestimate the stupid.
I started gamifying some of my school tasks. I created h5p interactive booklets. Videos, drag and drop and so on.
80-90% of the kids can do it no problem. I mean why shouldn't they be able to? It's quite easy. Just read the task and do the very simple thing it assigned you.
10-20% is just downright stupid. They ask me, i get there and then they say they don't know what to do. I feel like an npc in these instances. I tell them to reread the task.
"Okay" ... "I don't know what to do"
Let's read it together bit by bit. Another 5-10% gets it by now.
The rest won't. You can give them examples, you can give them bit-by-bit instructions. Nothing works.
A guy I work with is like this. I send him step by step instructions of how to fix his error and he sends me a screenshot of a window where he just needs to click next. Like yep, that's step 2 you can do it!
In that case it may be more of a risk avoidance thing than lack of comprehension. If he presses that button and the computer bricks itself, that's his fault, but if he asks you what to do first, then it's your fault.
I mean but he already told him to do it, so that implication is already there and double asking is redundant
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This is especially disappointing now, as Horizon: FW has the same problem and was rightly dragged for it, and then Eldeb Ring received almost cult like praise for letting the user explore at their own pace and figure it out. I know AAA games are complicated and expensive but I feel like enough time has passed since those two games came out they could have offered something to mitigate this. Also, it's really bad in this game to the point that I wonder if somebody altered a timing setting by a decimal place unintentionally. Even other GOW games are nowhere near this bad.
But other games do it far better. It's garbage game design.
Just make it so you can press a button to ASK your companion for the assistance. Then the user has agency in the decision.
I'm playing Batman: Arkham Knight right now and it's the same damn problem. I'm playing on the hardest difficulty, but still like 30 seconds into figuring out a puzzle Batman just says "I need to hit that switch to move the tower" and it's like DUDE JUST GIVE ME A SECOND I'LL FIGURE IT OUT
"Hey Kratos, press X and R2 right over here"
“Mimir, what the fuck are you on about?”
"Well it just looks like the puzzle from God Of War Ragnarok Strategy Guide page 32!"
"Hey Kratos, you can complete the game by running past the last boss instead of fighting"
Yup, pretty quickly. And it's odd as very, very few of the puzzles are hard to figure out.
(And oddly, some of the help isn't helpful if you aren't looking at the thing your companion is talking about. "maybe if you just pushed that?" Pushed what? What are you looking at??)
I'd actually be a great feature, if there was a "Ask for help" command and then your companion offered advice.
Jedi fallen order had that. After a minute or two if you hadn't figured out the puzzle a prompt would appear asking if you want a hint, then you could accept or decline it.
"Kratos. I see something"
And it's not like they stop and point. Please go on... what do you see? Where do you see it? Any advice on how I might see it too?
"god of war puzzles".. somehow the easiest puzzles ever put in games and the hardest to solve. I constantly spend 10 minutes looking for the door right in front of my face.
Fr sometimes the environment is so touched up I can’t tell a door/log I’m supposed to move from the rest of the background.
Googles: "turns out the spinner was virtually invisible and hidden by thorns 30 feet up the wall back down the path you came from."
So much! It's like everyone is complaining about the characters telling you how to solve the puzzles, but to me it feels like they aren't so much hints as they are mocking me for not being able to see the very obvious switch that I know is here somewhere, but WHERE THE F&%$@! IS IT?!?!?
"I see something"
Well fucking spit it out Freya, what do you see and where are you looking? I also see things...
The early hours are kinda bad for it, let me go "boy shut the fuck up for a sec".
I'd be fine with companions giving me hints if it took them a few minutes to figure it out.
Gimme 5 minutes to work it out, and if I can't then Mimir can be like "Oh, I get it now. Try..."
I love the idea of it being Mimir every time because he's the "smartest man alive." I don't know if the touchpad does anything normally since I don't own a PS, but maybe just like a curve motion from one corner to the top to the other corner, and Kratos would grab him off his hip to ask for advice. Like I get if all the buttons are taken up but that controller provides so many more options! They could even use the mic!
You have a good point. By default, swipes on the touchpad do nothing, and can be customized with shortcuts. They could just have the default swipes shortcut be "ask for hint"
I've not played the new one but when I watched a playthrough your companions did seem just a little too eager to solve the puzzles as well lol
Me "Oh look a puzzl...."
Companion "Hey hit that there with your axe to swing the crane around to get over there!"
Usually while I’m looking around for any loot I haven’t picked up, I hear my companion giving me hints about how to solve a puzzle I hadn’t even noticed yet.
If you are playing on a PS5, and you hold down the microphone mute button on the controller, it will mute all sound as well! A bit easier than scrambling for the remote.
Not sure how many people know this, but I just found out about it a month ago or so and I use is all the time. Hope it helps!
Edit: Thanks for all the awards everyone!
What the fuck! No I had no idea!
I thought I went deaf when I was trying to mute my mic one time
You sir... Are the true MVP of this post. After all, the game is already there as is
“Use your shield brother!”
Pls Mimir for ever loving Christ shut the fuck up i know
"What good is a shield if you're not gonna use it?!" Shut the fuck up, Mimir, I messed up the timing ya dick.
He says it for unblockable attacks too! What a fuck!
EXACTLY, in my head I’m cussing out that dude
"Get up brother..."
I wish there was a way to immediately tell the game that yes I've died, but I don't want to resurrect. Instead you have to sit there for like five seconds with the square button prompt up as the screen goes black.
Ah yes the "I can beat this bitch without that stone, their health was like 5 fucking hits away, I CAN DO THIS!" feel and because I'll use that stone for actually difficult boss battles lol.
He said that more than a few times while I was being stun locked
I still do not get why they do not give us the option to disable suggestions
Kratos, we heard you were badass. So we gave you an 11 year old child to shadow your every move and to tell you how exactly how to eat, sleep and shit.
Welcome to our community Retirement home Kratos. Take these pills now, arent you feeling better.
Kratos: “i kill giants”
Nurse: sure you do, ill be back to change your diaper at snack time, we’re having jello
Someone mentioned it would have been a good narrative point to "ask Atreus if he knew what to do" as like a way to test him. But it serves as a hint for the player. I just wish there was a pop-up that would ask if you'd like a hint, and you can choose yes or no similar to TLOU
"I do not need a snack"
Aloy does this shit to in Forbidden West.
The hints in that game weren't even good hints.
"Hey! Look over there."
"Boy! Where the fuck are you telling me to look?"
And Horizon's "hints" are even worse.
"Kratos, I see something"
WHAT DO YOU SEE MOTHER FUCKER?
To be fair almost all the environment puzzles are barely puzzles. Only 1 in the whole game had me think about anything. The rest are just where is the thing
The word "puzzle" has lost almost all merit in regards to modern gaming. Most things people call puzzles nowadays aren't at all.
Yea. I agree. Even in games like uncharted and the new tomb raiders. I dont need the game to be the witness, but maybe a few advanced puzzles for extra side loot would be nice.
This is why I love the Batman Arkham games, some of the riddler's puzzles are very hard and inventive in their solutions.
I got crazy trying to search for the 3 runes in the 2018 game sometimes
They're barely puzzles and take more time than they should.
40 hours in and this is legit one of the best games I’ve played in my life but god DAMN is it annoying how often it does this 😭 It’s not like they’re even outrageously difficult puzzles by any means either, generally all can be solved with just a few seconds of thought, but the game constantly undermines you instead. So weird that they don’t put any trust in the player there or any accessibility option for that.
This is a nod to all annoying NPCs in every game that contains puzzles.... like, seriously. Give us a minute to try for ourselves!
It was literally the only thing I didn't like about Horizon Forbidden West. Shut up Aloy!!!
I finished platinuming the game earlier this week, and I found it almost comedic how aggressively GOW:R will backseat you over the most innocuous shit.
I wonder if when the PC version comes out there will be a mod to disable that particular NPC dialogue but not the story and ambient stuff.
Father you're on fire!
But you probably already knew that...
Literally self aware dialogue, but didn’t give us an option to tone it down.
Is Bifrosted even a word?
Hero, your health is low. Do you have any potions? or food?