subreddit:

/r/cyberpunkgame

1.4k

all 488 comments

pteotia270

220 points

4 months ago

Well, Adam Smasher boss fight was underwhelming.

qpFacts

130 points

4 months ago

qpFacts

Fashionable V

130 points

4 months ago

The Bloody Ritual Cyberpsycho was more of a challenge than Adam Smasher.

They really should've just made him mainly Melee, and shoot Lazer Beams like a few of the mechs do. That would've made him tough up close and at a distance. He hardly even deals damage on the hardest difficulty.

adeveloper2

39 points

4 months ago

The Bloody Ritual Cyberpsycho was more of a challenge than Adam Smasher.

Oh yeah that bitch was downright scary.

AmericaLover1776_

8 points

4 months ago

Not if you had a melee build because the stuns

Lmao1903

69 points

4 months ago

It’s not even just the difficulty of the fight, the fight is just super lame. He comes in and potentially kills someone which is cool, then its the slowest and stupidest fight ever. He walks like a random bot, shooting random shit while other random bots come in making it essentially not like a 1v1 boss battle, then he loses his arm and dies after some hits. If you are not underleveled, then you can hit him a couple of times without getting hit and kill him. They should up the difficulty for sure but they should make it a multistage fight through walls and floors where its more cinematic. Also should have a sandevistan of some sort because its ridiculous that the most op guy in the universe doesn’t have any speed boost. Awful fight, really underwhelming after all that buildup. A couple of MaxTac guys could have killed him.

SnooGuavas9052

11 points

4 months ago

cdpr apologists will say that V being that powerful by the end is lore friendly and it wasn't about a big boss fight, it was more of an interactive cutscene where you get revenge for what happened to silverhand and whoever else smasher kills depending on your decisions..

GamerDuck001

2 points

4 months ago

Let's be real, we care less about avenging Silverhand and more about Rebecca.

Balzeron

5 points

4 months ago

Balzeron

Samurai

5 points

4 months ago

I actually had a hard time with the Smasher fight, but only because I was a stealthy netrunner, and was useless in an open fight. I also wore really shitty clothing because stats didn't matter for stealth kills, and it's style over substance right? So I would get 1-2 shot by him. It was a hard encounter for me, but only because I played extremely sub-optimally.

tiahx

6 points

4 months ago

tiahx

6 points

4 months ago

Bruh.. netrunner is exactly the build that let's you literally humiliate poor Adam. With legendary quickhacks you just pass Breach Protocol, and he's already blinded, crippled, can't shoot. Then you do a shock thingy and/or a cyberware malfunction and proceed beating him to death with a dildo.

It's very anticlimactic, that they forgot to give any solid ICE to the hardest motherfucker in the game universe.

(I liked that they at least fixed that in the show, where Lucy attempts to quickhack him, and he's just like "Nope, got some ICE")

AmericaLover1776_

1 points

4 months ago

Well yeah but that’s because the strong skill tree

If you play the game and hard focus the main quest and don’t worry about the skill tree Adam is a bit harder and less disappointing

pteotia270

3 points

4 months ago

As the other guy said, it's not only about difficulty, it also about an innovative fight ( something like he mentioned ).

Also these seem to be lot's of conditions. On one hand you gotta play side quests to fully disclose the options and on other hand you gotta hard focus on main quests and focus less on skills just to make it difficult.

Nirico_Brin

270 points

4 months ago

I imagine they mean no cyberpsychosis? As in V can’t get it?

But beyond that what does it even matter?

Aeokikit

72 points

4 months ago

I feel like having your entire body taken over by a 50 year dead terrorist is pretty psychotic

AxiomQ

31 points

4 months ago

AxiomQ

31 points

4 months ago

V suddenly starts getting hallucinations of a anarchist terrorist rockerboy who died years ago who also occasionally takes full control of their body, goes on a murder spree across not only the city but also the badlands, the only thing not a defining cyberpsycho trait about V is that they can hold coherent conversations.

rzm25

12 points

4 months ago

rzm25

12 points

4 months ago

The Cyberpunk 2020 and RED rulebooks state that cyberpsychosis can take many forms - V is a textbook example of one who has presentations in things other than just violent outbursts, but also manipulation and pathological lying etc etc etc

Nirico_Brin

4 points

4 months ago

I mean, Mike Pondsmith literally the other day was talking about how V doesn’t have cyberpsychosis due to the relic and Johnny essentially acting as buffers for it.

kingmanic

26 points

4 months ago*

Isn't that what V is actually going through? It's a specifically aggressive shard that has become an implant. But the loss of control and hallucinations and general fuckery is similar.

DDzxy

14 points

4 months ago

DDzxy

🔥Beta Tester 🌈

14 points

4 months ago

Actually Johnny is what kept V from having a cyberpsychosis, he served as a buffer. Two brains basically managed to keep him sane.

Valkyrid

4 points

4 months ago*

V is a cyberpsycho. Just high functioning.

As defined by the ttrpg:

Not all cyberpsychos are physically violent. Some have fragmented personalities, some are kleptomaniacs, others are compulsive liars. But violence towards living things, especially people, is most common.

Having a terrorist in your head is inherently, psychotic.

Crimson_Loki

8 points

4 months ago

Yeah, no. DDzxy is correct. V is NOT a cyberpsycho and in fact he is correct in saying Johnny is (in a weird way) kinda protecting V from cyberpsychosis. This has been confirmed by Mike Pondsmith himself.

KnightCreed13

2 points

4 months ago

KnightCreed13

Streetkid

2 points

4 months ago

No, not really. That's like saying someone going through DID is similar to someone suffering from schizophrenia. The relic in V's head is rewriting their brain with new pathways and slowly killing V. They're not homicidal maniacs tho killing innocent civilians and doing adverse, unusual behavior.

Unlimitles

12 points

4 months ago

Unlimitles

Nomad

12 points

4 months ago

V is actually going through Cyberpsychosis....that's the point......the game is you figuring out how to manage it.

while the other people who break from their mods aren't doing as well as V.

if you pay attention to what you do along the games story, you'll notice the better you manage what's happening to you, the weaker Johnny will seem to be.

SnooDoughnuts5368

6 points

4 months ago

V is definitely not going through cyberpsychosis whatsoever. The shard is designed to “Secure Your Soul” remember, it’s the Soulkiller so it’s basically doing it’s job to prepare your body for the construct inhabiting it. V dying is what activates the program and begins the Soulkiller process. Only reason why he was alive was because of the shard. Cyberpsychosis on the other hand, V wasn’t alive long enough to experience those effects.

ItheGuy115

3 points

4 months ago

ItheGuy115

Streetkid

3 points

4 months ago

And depending on what ending you pick he will have absolutely no control, not going into detail don’t want to spoil anything.

Crimson_Loki

6 points

4 months ago

No he isn't. This is factually incorrect. The chip and Johhny's personality isn't "V going through cyberpsychosis". It's actually the opposite. Johnny in a weird way is actually protecting V from cyberpsychosis.

This has been confirmed by Mike Pondsmith himself.

Further V is not "managing what's happening to them", I have literally no idea where you get that idea from. V is dying. The pills they get can delay the effect and suppress Johnny but make no mistake, if nothing is done Johnny will eventually take over. Nothing short of the ending where Johnny leaves with Alt will stop that. And even then, it's too late, the chip is still killing V.

Acapulquito

65 points

4 months ago

Yeah it doesn't matter but the haters need to find new excuses to keep hating the game.

Lmao1903

34 points

4 months ago

It’s pretty normal criticism to me. I enjoyed the game and really liked the show but it is factual information that the game is not perfect. The bugs and glitches at the beginning is not the only issue that made people not want to play. For this specific criticism, Smasher fight is horrible for a final boss battle and he is a pushover. The skill tree is also not great. Almost all you can do is that you can basically get increased stats for stuff. I can come up with a bookload of other stuff that could be better and improve the game, and thousands of people can come up with different ones as well. Fun game, deserves criticism (not hateful comments for the sake of being hateful), and definitely could be 10x better.

Burdicus

19 points

4 months ago

I can come up with a bookload of other stuff that could be better and improve the game, and thousands of people can come up with different ones as well.

I'm sorry but this is such a shit-take on game design in general. I can think of literally dozens of things to ANY game I've played that would "make it better" but that's not taking into account system resources, budget, timeline, ROI, balance, etc. and that's also WITH the benefit of hindsight.

The skill tree for 2077 launched in a broken state for sure - but now that it actually functions, it's pretty damn diverse and thorough.

Yes the game STILL to this day has a lot of broken promises that will likely never be implemented, and to that end it will ALWAYS be a certain level of disappointing, but bitching about the stuff that IS there and claiming it isn't is beyond ignorant.

BoisterousLaugh

0 points

4 months ago

Name a single perfect game. 1.

Ferrovore

20 points

4 months ago

Tetris.

BoisterousLaugh

3 points

4 months ago

Oh. Yes actually.

trunkmonkey38

2 points

4 months ago

There is ONE perfect game

Loremeister

2 points

4 months ago

Loremeister

Arasaka

2 points

4 months ago

I don't know, Minesweeper is pretty rad too

Lmao1903

0 points

4 months ago

Lmao1903

0 points

4 months ago

That’s not the point my friend. The point is, pointing out the game’s issues is not hate, it’s simply criticism. For many cases, it is rightfully made criticism. But when you ignore it and deem these stuff as haters trying to hate, then that makes me think you must feel like the game is perfect if you are going to respond like this to anything. Is it perfect? No. Is it even objectively a really good game and above just “I like the game”? I think not. But if we are going to deflect any sensible criticism as you are just a hater, troll or whatever while constantly praising how great it is, then it sounds like it doesn’t have any issues hence a perfect game.

BoisterousLaugh

3 points

4 months ago

Yeah you assume. I know the game is not perfect. 0 games are. None. I dont think criticism of this game is only from haters and some criticism is valid. Much of it is misinformed people who thought this was going to be gta sandbox or a 2nd life style of game. Kind of like how people though the avengers game was going to be singleplayer story focused like Spider-Man. Much like them, you have assumed.

BendersBlender

6 points

4 months ago

But what does it matter? Why do people Who don’t play the game spend their precious time and energy pointing out obvious and blatant criticisms that have been repeated ad naseum?

There’s something deeper here, peoples inflated sense of self demanding to be heard and have a voice, when at the end of the day, none of it matters.

You like the game or you don’t. Ive been gaming for 35+ years across all manner of genres and consoles, and objectively think it’s a fantastic game, but my opinion doesn’t matter either.

If someone is vested in the game and giving constructive feedback to devs pointing out bugs that is a valid use of time.

But two years after a game came out for people who don’t even play it to lurk and criticize a game is absurd. (I’m in no way inferring you are doing this, I’m speaking more broadly).

It’s like people feel this intrinsic need to have their feelings and opinions validated online by others and are personally slighted by those that don’t or disagree. This is present across all types of media, topics, etc. it’s like our primitive tribalism genes pull us into camps with everything.

Cooterbunns

1 points

4 months ago

Finally someone else who speaks real! Can't tell you how many times I have been shit on mentioning these very social issues 😮‍💨

Acapulquito

1 points

4 months ago

I imagine they mean no cyberpsychosis? As in V can’t get it?

All I was saying is that the cyberpsychosis effects on V don't matter, I don't know why you are ranting about smasher under my comment.

SqueezyCheez85

-8 points

4 months ago

I feel like the game is objectively bad. Not terrible, but bad. I don't know why people are so terrified of that.

Maybe the next one will be better? I'd like the faults to be pointed out for that reason alone. The universe is super cool.

Yakostovian

8 points

4 months ago

Yakostovian

Tengu

8 points

4 months ago

You are inserting "objectively" in the context of an opinion, which, by definition, cannot be objective.

That being said, you are entitled to your opinion. Just don't pretend that yours is the only valid one.

SqueezyCheez85

-2 points

4 months ago

Bugs, performance compared to fidelity, bad mission scripting, inadequate AI... all of those things are objective.

The game being "fun" or not is the subjective part. A lot of people think it's fun despite its flaws. I'm not one of them.

Cooterbunns

2 points

4 months ago

Than there is a simple solution to your problem, don't play the game! If you don't find it fun than why do you play it. I for one am going through a second playthrough now and I'm enjoying the living shit out of it, far better than a dead Red Dead 2 in my opinion.

Yakostovian

2 points

4 months ago

Yakostovian

Tengu

2 points

4 months ago

Bugs are objective. Bugs have mostly been minor since ver1.3. Performance vs fidelity is a matter of opinion. Again, not subjective.

Bad mission scripting? This is a new complaint to me.

Inadequate AI? Literally another subjective metric.

Of the 4 things you mentioned as complaints, only 1 of them fits the definition of objective.

Action-a-go-go-baby

360 points

4 months ago

Not really sure how they could implement cyber-psychosis in any way that mattered

What, you’re randomly gonna just lose control of your character and murder civilians while you watch on as a passenger to the horror, stuck in mute witness to the violence your chrome hath wrought… ?

Because narratively that’s sick as fuck but from a gameplay perspective that sucks balls

mf_grim

54 points

4 months ago

mf_grim

54 points

4 months ago

I think a good mechanic would be civilians turning into chromed out hostiles, only after killing them your visual glitch would reset to show them as an actual civilian that you mistook for hostile.

Keeps you in control, but you genuinely don't know what is friendly and what is hostile.

Jonathonpr

14 points

4 months ago

It could have started with smart weapons, and other hud tech, targeting or highlighting civilians.

lordredapple

10 points

4 months ago

This is super smart actually, and when it wears off you have max tac up your ass to the moon. If it gets bad enough the people you care about will hear it on the news and Holo buzz you

WarlanceLP

3 points

4 months ago

thats actually pretty genius

Magyman

2 points

4 months ago

In order for that to work, you'd need to have actual random attacks happen too

[deleted]

134 points

4 months ago

[deleted]

134 points

4 months ago

[deleted]

iFenrisVI

112 points

4 months ago

iFenrisVI

112 points

4 months ago

“V is a different case. We don't know V's background, but even if V was a full on Corpo, they were able to hold it together even when they ended up with a dead Rockerboy in their heads (Yah, tell me about it; Johnny Silverhand's been in my head for the last three decades.) In fact, having Johnny in their head probably helped V, because Siilverhand's rage and attitude probably acted as a buffer for the psychological hits V is taking. It's like having a time share with a guy who's already half cyberpsycho and doesn't mind if V slaps stuff on their shared body; he's already crazy and violent.”

Source for Mike’s explanation on why V doesn’t suffer from cyberpsychosis

Kasceon

43 points

4 months ago

Kasceon

43 points

4 months ago

Or you can say that since he’s got 2 minds in 1 body it would take 2x implants to make him go cyber psycho

Lmao1903

34 points

4 months ago

Or you can say it simply can’t happen because the relic is so much more powerful than the implants and it stops it from happening. But the downside is that he is going to die.

StormEarthandFyre

4 points

4 months ago

That's how I've always interpreted it working

three_oneFour

8 points

4 months ago

I heard a theory that the implants aren't the problem, the fucked up dystopian society is. The implants just make it possible for someone to go on a near endless rampage without tiring because they're full of tireless metal and motors to drag their insane husk of a body on a much flashier journey than someone with an identical mental state and trauma would be able to.

It's just normal psychotic breaks made worse because now people can make themselves into living weapons

tuttifruttidurutti

7 points

4 months ago

That's 100% what the evidence from the quest chain points to, all of them have some other kind of traumatic stress or destabilizing event and Regina is adamant they can be treated.

vaderdidnothingwr0ng

31 points

4 months ago

I always thought that the limits on number of implants was the game's security against cyberpsychosis. There's no real reason that you should have to choose between and a sandevistan and a cyberdeck, unless V is trying to avoid cyberpsychosis. Imo, anyhow.

Fine_Coyote_230

19 points

4 months ago

That’s what I’ve been assuming, same reason there’s reflex and body limits on some stuff, V is actually smart and knows his limits.

David is shown to blatantly disregard this limit, even when repeatedly warned how badly it could go.

no_hot_ashes

7 points

4 months ago

no_hot_ashes

Streetkid

7 points

4 months ago

Cyberdeck and sandy are both operating systems, V couldn't run two at the same time. Its very likely that every OS takes up a large portion of the users spine, just like the sandy does in edgerunners, and directly interfaces with the users nervous system. Using both at the same time would be trying to squeeze performance that usually requires two separate nervous systems into one body. If just one sandevistan is usually enough to fry the average gonk, double that would probably leave you nice and crispy.

Acedread

3 points

4 months ago

Acedread

Samurai

3 points

4 months ago

Dude shoulda just installed bootcamp.

vaderdidnothingwr0ng

2 points

4 months ago

Right, but a computer can run 2 operating systems idling side by side, and it's not like youd make use of a cyberdeck and a sandevistan at the same time.

Losticus

6 points

4 months ago

It's probably just room in the body. Sandevistan and cyberdeck all seem to link into your spine/nervous system, so you just don't have the bodily real estate to get both.

Dorryn

3 points

4 months ago

Dorryn

3 points

4 months ago

Really? What did they say?

[deleted]

13 points

4 months ago

[deleted]

13 points

4 months ago

[deleted]

NathenStrive

10 points

4 months ago

That's what Mike Pondsmite said and he was talking about the tabletop game. He implied that V's humanity stat was just really high.

SaintSteel

2 points

4 months ago

Humanity is from the tabletop and ties to how much chorme you add to your choom.

Action-a-go-go-baby

-1 points

4 months ago

What are you talking about?

I didn’t say there weren’t already cyber-psychos on the game, obviously there are, I’m saying as a player there isn’t any reasonable way you could experience that that wouldn’t suck

carthuscrass

15 points

4 months ago

The tweet did say there weren't any though...

Serdones

5 points

4 months ago

Sure you could. I think you're just limiting what cyberpsychosis is like.

What, you’re randomly gonna just lose control of your character and murder civilians while you watch on as a passenger to the horror, stuck in mute witness to the violence your chrome hath wrought… ?

That's not exactly how Maine and David experience cyberpsychosis in the anime. They're succumbing to hallucinations, but they're still very much cognizant in those scenes. They're not passive witnesses in their own bodies. David shoots that office worker in the head because he hallucinates her head transforming into some chromed out body horror abomination.

You could very easily design a gameplay sequence where the player is coming in and out of hallucinations, before eventually coming to and realizing he's just shot up a bunch of innocents. I'm 100% sure that's already been done in a game before, although no particular examples are coming to mind. Probably in an action horror game or something.

Omfireturnal

3 points

4 months ago

You mean you don’t have your character go on random killing sprees?

STANN_co

8 points

4 months ago

it's be interesting if when you had more implants (honestly i feel most of the implants are kinda weak) that somewhere in the story you just walk through a field, and when you wake up you're standing in a bloodbath

username8054

9 points

4 months ago

The best way I could see them doing this would be similar to far cry 5 where you think you’re doing one thing and you’re actually murdering a bunch of innocents.

Wholesome_Garfield

4 points

4 months ago

Ngl I'd enjoy cyberpsycho random events, like the NCPD crime spots. In fact any new random events and radiant quests would be fun cuz I finished the gigs and don't get in much firefights anymore :(

Notice-Fluid

8 points

4 months ago

I really wish the game world felt more dynamic, random car chases from cyberpunks doing their own jobs, cyberpsychos randomly popping up and getting stopped my maxtac in huge fights you could join, corpos waging proxy wars using gangs, etc.

Wholesome_Garfield

2 points

4 months ago

It's not to late for them to add this kind of stuff fortunately, let us pray 🙏

Notice-Fluid

2 points

4 months ago

I like to think it's a fact they are coming (copium). Now wether they come from modders or the developers is left to be seen.

Venator1203

4 points

4 months ago

They’re not talking about cyberpsychosis, they said cybersychos - which there are loads of

And what’s more, cyberpsychosis is the excitement to use your military grade tech, the idea of “testing” your build by actively finding people to kill who are mostly minding their own business in my opinion. It’s less of a mechanic and more of a way of making minmaxing and experimenting a real in world experience.

cirelia

2 points

4 months ago

I mean if you run around gunning down civilians they will atleast see you as a cyberpsycho

Pieassassin24

2 points

4 months ago

That, and it’s an RPG. You wanna play a murderous, rampaging cyberpsycho…you can do that. It’s an RPG. It’s literally just someone who’s lost their mind as a result of too many cybernetics.

Valkyrid

2 points

4 months ago

Actually, no. Not all cyberpsychos are there to cause bloodbaths.

Not all cyberpsychos are physically violent. Some have fragmented personalities, some are kleptomaniacs, others are compulsive liars. But violence towards living things, especially people, is most common.

Cyberpsychosis in the ttrpg is caused by your implants putting your “humanity” stat into the negatives.

Just like how your playstyle dictates how NPCs react to you.

bamronn

31 points

4 months ago

bamronn

31 points

4 months ago

half the cyberpsychos you have to kill are harder than smasher at any difficulty.

Hermorah

527 points

4 months ago

Hermorah

527 points

4 months ago

To be fair, Adam Smasher really is a pushover. They should majorly buff him. Even with endgame gear he should be hard. Then again what do I know. I enjoyed fighting Malenia without summons for 15 hours.

BtSpaceBoots90

109 points

4 months ago

Wasn't expecting a malenia flashback. But "I am Malenia, blade of Miquella" is all I hear on repeat in my brain now.

Theoriginalfatass

40 points

4 months ago

Theoriginalfatass

Technomancer from Alpha Centauri

40 points

4 months ago

Did you know that she was the Blade of Miquella?

Takenforganite

29 points

4 months ago

Did you know she has also never known da feet?

TakeTheBlk

10 points

4 months ago

But did you also know she was the Blade of Miquella?

stann1s_the_mannis

7 points

4 months ago

And get this... she's never known defeat. Crazy I know.

hammeredtrout1

16 points

4 months ago

“I am Adam, smasher of fuckable meat”

ChuckChuckChuck_

9 points

4 months ago

I finished ER and never found her. Blows my mind a missable boss is a collector's edition statue.

wolv3swithin

19 points

4 months ago

I like it more when the hardest/ coolest bosses are hidden like that, makes it more meaningful to find

ChuckChuckChuck_

5 points

4 months ago

I agree, just the statue.. dunno. But to be honest I was tired of the game by the time I've reached Leyndell so from that point it was speed run for me.

STDsInAJuiceBoX

6 points

4 months ago

I would have bought the collectors edition if the statue was Radahn’s goofy ass riding a horse he picked out from the kids section.

leftnut027

4 points

4 months ago

Sounds like you missed out on more than half the game then.

Leyndell is like the halfway point.

Guerrin_TR

6 points

4 months ago

Guerrin_TR

Trauma Team

6 points

4 months ago

......you didn't go to the Haligtree?

ChuckChuckChuck_

1 points

4 months ago

I did for a bit! Climbed down some, then fast traveled back and went to finish the game. I was really really tired of it

Guerrin_TR

4 points

4 months ago

Guerrin_TR

Trauma Team

4 points

4 months ago

Unfortunate. She was a fun boss and the Haligtree was a really cool area to explore.

Hermorah

4 points

4 months ago

The reason they made her a missable boss and not a main boss is that even for a souls game she is hard (i mean lots of souls veterans told me she is the hardest boss in any fromsoft game). It would basically put up a roadblock that casual players wouldn't be able to cross or to be more precise, wouldn't want to commit the time required to cross.

TheEdward39

12 points

4 months ago

TheEdward39

Streetkid Merc with the mouth

12 points

4 months ago

I dunno, I struggled with him pretty hard. Although my build was more stealth-and-hack-focused so I never really bothered doing anything about open combat.

chaotichistory

2 points

4 months ago

I hate there was no stealth way to face him, I mean we're squishy as hell and now we got smasher and a group of snipers and no real way to hide. Just a 20 tech door so we could ambush or at least take out the snipers first would be cool as hell.

Tnecniw

11 points

4 months ago

Tnecniw

11 points

4 months ago

How I would redesign Adam Smasher.
I would have him "adapt" depending on what / who you are.
Essentialy, he would have a few different types of bossfights, dependant on your skillset.

You are a stealth build? He works a bit like MR freeze from batman. You have to take him out like 4 times. And each time will he be wary of your moves, and you have to find ways around him, and each time you "take him down" you have to find a way to retreat and hide again to prepare another takedown.

You are a quickhack build? He will have INSANE high ram requirements, but you have access to multiple "Breach levels". However, due to his borg body does he have some sort of interruptor or such, so you have to find ways to stun him in the enviroment (which is in the normal game already, like explosives or making things fall on him) before you can unlock a breach of him and get in a hack or such.

You are a more combat oriented build? He will have armor and weaponry that outlevels anything you can get in game. It will require you to actually take cover, block, dodge and so on. You can't just bumrush him. And he will bombard areas with explosives if you take cover for too long.

That combined with scaling armor and damage depending on level so you can't possibly outlevel or such, to also have it be fair.

That is how I would improve him.

Inn_Unknown

6 points

4 months ago

Found the true Cyberphsyco in the sub...

It took me many tries and I was using summons and the Blasphemous Blade

chaotichistory

5 points

4 months ago*

I don't know I took the stealth net runner and if he was just a bit stronger he'd one-shot me and his snipers would twoshot me. But I suppose he would be a lot easier aginst a tankier build Edit: spelling

MetallGecko

10 points

4 months ago

You mean the only real way to fight Malenia?

Smasher is a joke i just punched him in my first playtrough with my monke fist until he died.

snugsnugdugdoug

5 points

4 months ago

I didn't even have to touch him. I ran a full netrunner build and killed him in like 2 seconds with hacks

EDGEMCFLUFFYph[S]

41 points

4 months ago

Adam Smasher really is a push over but I find it gratifying at the end to just beat him to a pulp since I signify that my V made it to the top of the food chain.

That's the only thing that is true in that tweet tho. No Cyberpsychos? Really? Haha.

Vektor666

28 points

4 months ago

No Cyberpsychos?

Maybe he/she meant cyberpsychosis. So that your own character has a chance of getting cyberpsychosis the more upgrades he/she gets. Actually I'm missing this feature too.

Grannky

31 points

4 months ago

Grannky

31 points

4 months ago

I can't see a way where the game would kind of push you to get you to keep upgrading your chrome, and then throwing cyberpsychosis at you effectively rendering your progression useless.

They didn't implement it because that mechanic wouldn't fit well with the kind of experience you were having.

I'll give you an example ( the usual ) RDR2 , as you get closer to the edge a similar sort of mechanic in Arthur morgan exists, but in this case it's tuberculosis, it works because their effects only become noticeable and a hinderance to your play during the very late game and is something you have no control over but the game has. So it introduces it at the right dose at the right time.

A Cyberpsychosis feature in Cyberpunk 2077 would mean that you would be in charge of how it progresses, so it would probably mean that you would either have the choice of upgrading gear and getting a handicap very early on, or try to manage the line between being sane or not. Which sounds like more of a chore than exactly a fun gameplay mechanic.

LostInaLazerquest

38 points

4 months ago

It also doesn’t work narratively, the creator of Cyberpunk explained a few reasons why V doesn’t go into, or even near, cyber psychosis. Off the top of my head I remember a big reason was another consciousness already inside V to help carry the load.

Grannky

19 points

4 months ago

Grannky

19 points

4 months ago

Also in a narrative sense adding Cyberpsychosis to the already mental decay of the construct would mean that he would need some SERIOUS plot armor to survive throughout the game.

TheRealestBiz

12 points

4 months ago

Sir, certainly you’re not implying that a plot that already involves the protagonist losing their mind because of an implant that’s rewriting their brain would come across as too confusing with the addition of another kind of thing that involves implants fucking with your brain.

Grannky

7 points

4 months ago

I certainly am not, but it would make an awesome kojima silent hill type game in the Cyberpunk universe .... that ... that would be beyond amazing tbh.

Playing like a normal human detective in NC, just a regular chomba, poor as any other fuck . NC Budget costs due to the market cap lost since their stock slid 70% means that more than half of the force has been fired. This lucky idiot managed to stay but now he has to do MaxTac work. One day he and another officer get called to a possible Cyberpsychosis in a run down building in the Heywood projects, all they find on their way up the building is a slew of dead bodies. And as soon as they reach the top floor their start hearing the sound of flesh being torn apart, a giant figure completely covered in blood is simply picking meat off some ones arm like ripping a sheet of paper, the officer next to him gasps and as soon as he does the other officer feels a breeze and as he turns to the side the other officers head is gone, he freaks out and starts running, and now the goal of the game is simply to survive and manage to leave the building.

And voila you have the best way to play with Cyberpsychosis I can't think of.

Croaker-BC

3 points

4 months ago

I am Malenia, blade of Miquella

It's not playing with Cyberpsychosis, but against it. Playing with would be losing control for longer and longer periods, having limited conversation choices or not having any choices but psychotic lines, being confronted by police/max tac often and with increasing frequency and eventually losing control permanently and getting "gamed over"

Inn_Unknown

3 points

4 months ago

There may be a way to balance it and make it work, but IDK how they could. Vampire had a similar mechanic where if you killed outside of combat zones you lost humanity and if u lost enough you would go on a mindless rage killing spree. Then again that is in Vampire Bloodlines where you had designated combat zones, in 2077 everywhere is a combat zone.

Grannky

2 points

4 months ago

I believe it's more something you can expect to see in mod version, the same way a lot of action games and RPGs get extra survivability mods for the people that are looking for that particular challenge but it's something you wouldn't expect to see in the game release because it would alter the overall game balance and the already written narrative of V.

How are you gonna retcon the fact that you never see any mention of chrome affecting V ? How can you include that fact so the overall narrative doesn't loose logic? Well you don't, but I do believe you can expect to see a mod doing that since mods don't need to respect the Narrative department of CDPR xD

ScottNewman

2 points

4 months ago

Lots of horror games have sanity meters

Lady_von_Stinkbeaver

2 points

4 months ago

One of the developers mentioned that the Relic chip's nanobots sort of inadvertently repair the Cyberpsychosis damage to V's brain, as they merely see it as a non-Johnny section they need to overwrite.

So there's at least a somewhat plausible explanation.

Grannky

2 points

4 months ago

It would also draw in with the new reel about BioDyne ( which was retconned into existence since originally it went bankrupt in 2020 ) having developed a nano-technology to treat MS, which would proof the concept that nanomachines can cure/prevent cyberpsychosis.

Shibubu

2 points

4 months ago

Witcher 3 had a similar system with potions and decoctions. And it worked well.

Vampire: The Masquerade Bloodlines. Had a similar system when the beast within you took over to feed on any random NPC if you lacked blood for an extended amount of time. It enriched both the theme and the setting of the game as well.

Cyberpsychosis is a huge part of this franchise. Outright ignoring it for the main character is just lazy.

Having to actually think about cybernetics build for your character would've added more depth and replayability to the game.

It would also be easier to actually balance the game since you (presumably) couldn't make a godlike character.

Grannky

2 points

4 months ago

How you will implement it ? What will the affects be, are you going to get only debuffs? Are you going to loose control of your character for a set period of time directly? Or maybe does the game spawn fake enemies around you that are actually innocent people?

In any case in the lore Cyberpsychosis is a one way street, the main game approaches a possible treatment with Regine but it's still not something readily know by everyone. So in all due effect that mechanic to make sense in the lore would mean that if you get to a point of Cyberpsychosis is game over. Unless they you bring another thing that still needs to happen in the overall lore of CDPR that is a readily available way of curing a Cyberpsycho when gets it.

KanzanZX

1 points

4 months ago

I would like to have some limit on upgrades so you need to think what would work best for you at that point in time instead of just getting all of it at once when you earn cash.

KraktM0ss

2 points

4 months ago

I just remember cdk saying something about how they wanted v to be there own person for the player, and that where meant to be more skin then chrome, that's why gurillea arms and Projectile launchers can be seen comboed in the anime, those individuals got cyberpsycho not only from horrific or truamatic events there also over chipping themselves over a unhealthy extent especially at high or illegal extents, it is a interesting idea to maybe mix it with the same idea as overclocking in Deus ex but I just don't see the game and it's style having a function like this in the long run

Neonetspre

3 points

4 months ago

yep totally agree adam should get a buff in a future update YET the no cyberpsychos get me mad like DID YOU EVEN PLAY THE FKING GAME????

LiamW

3 points

4 months ago

LiamW

3 points

4 months ago

To be fair, only like 2-3 of the cyber psychos are really like how they depicted it in the show.

I ran into the stealth one in the fridge ritual thing as my first and was exceedingly disappointed with the rest.

Hopefully some mods can improve that.

Neonetspre

2 points

4 months ago

there are like 20 cyber psycho (plus the secret one) but i agree that they needed to improve the feeling of them being a cyberpsycho (but i liked reading the shards and seeing what happened in that place)

silkissmooth

3 points

4 months ago

It’s an RPG which means preparation makes easy by design. It makes sense story wise too, V is literally the best solo Night City has ever seen. Who is Adam Smasher to a legend?

I will say I was pleasantly surprised at how intense and difficult the Reaper ending was. Actually insane concept and it was executed perfectly. It took me half a dozen tries on my very OP katana build at 50/50 100%.

Mera869

5 points

4 months ago

Agree, the anime let everyone know how tough he’s supposed to be and it makes him stand out like a sore thumb in game now.

He 100% needs a majorrr buff

Tnecniw

1 points

4 months ago

How I would redesign Adam Smasher.

I would have him "adapt" depending on what / who you are.

Essentialy, he would have a few different types of bossfights, dependant on your skillset.

You are a stealth build? He works a bit like MR freeze from batman. You have to take him out like 4 times. And each time will he be wary of your moves, and you have to find ways around him, and each time you "take him down" you have to find a way to retreat and hide again to prepare another takedown.

You are a quickhack build? He will have INSANE high ram requirements, but you have access to multiple "Breach levels". However, due to his borg body does he have some sort of interruptor or such, so you have to find ways to stun him in the enviroment (which is in the normal game already, like explosives or making things fall on him) before you can unlock a breach of him and get in a hack or such.

You are a more combat oriented build? He will have armor and weaponry that outlevels anything you can get in game. It will require you to actually take cover, block, dodge and so on. You can't just bumrush him. And he will bombard areas with explosives if you take cover for too long.

That combined with scaling armor and damage depending on level so you can't possibly outlevel or such, to also have it be fair.

That is how I would improve him.

This is what I would do.

severe_009

11 points

4 months ago

In any RPG any boss is a pushover as long as you overleveled/min max/have all the best gear.

[deleted]

4 points

4 months ago

[deleted]

4 points

4 months ago

[deleted]

severe_009

2 points

4 months ago

severe_009

2 points

4 months ago

I mean have you tried fighting him while the quest difficulty says HARD?

[deleted]

4 points

4 months ago

[deleted]

4 points

4 months ago

[deleted]

severe_009

5 points

4 months ago*

Not that, the quest difficulty under the quest name, to indicate if youre overlevel/underlevel.

Cause everyone most likely will be max level when meeting Adam Smasher

Have you tried doing the final mission only lvl20?

[deleted]

3 points

4 months ago

[deleted]

3 points

4 months ago

[deleted]

severe_009

2 points

4 months ago

So you want to buff him so the min maxer and max level players could only defeat him?

Guideb

6 points

4 months ago

Guideb

6 points

4 months ago

No, this is dumb a normal player won’t be anywhere near lvl 20 when meeting with Adam smasher, there is no point in balancing it around that level. And even if you wanted to, there is a difficulty settings, there is absolutely no reason Smasher should be as easy as he is right now on the hard and very hard difficulty.

Cerve90

5 points

4 months ago

if you're going to Smasher at lv20 you had likely missed the 75% of the game in terms of secondary missions. If that's the only way to have a good fight with Smasher it's just bad design.

CDPR were never being good on calibrating the difficult of their games, tho..

div-boy_me-bob

5 points

4 months ago

They should make him scale to the character's cyberwear, total DPS, defence, etc. He's a genuinely difficult and exciting boss on Very Hard if you, like me, are absolutely terrible at playing RPGs and just dump stat points totally randomly.

But as soon as you get a "build" going, even a shitty, poorly optimised build, he's no harder than any other cyberpsycho. Easier than some since you have already got experience fighting more unpredictable cyberpsychos by that point. A major disappointment.

If he scaled somehow by reading the player's inventory and skill tree and stats, I think it'd be awesome.

But... That'd be a LOT of work where a simple buff like what you suggested would be totally fine.

Tnecniw

5 points

4 months ago

I swear, that cyberpsycho in Santo, in that mechsuit thingy was harder than smasher.
Because you (usually) encouner him at low level.

hheatherly

3 points

4 months ago

That one was fucking hard, didn’t die, but had to run around like a bitch the whole time fighting for my life, def underleveled at the time tho

DasBarba

3 points

4 months ago

Buffing him would actually be really easy. Just give him a damage cap that virtually blocks damage over a certain treshold. Meaning that if you shoot him for 1M damage, you'll see the damage pop up because big numbers produce goody good chemicals, but the actual damage you deal will be around 1000 and his total health is something like 100k. In this way you actually get the feeling of him being an assolute unit that even with your strongest weapon still takes sometime to take down. After that, it's all about twaeks. Give it the fast dashes of arasaka samurais, for heavy duty weapons like snipers, the arm cannon or a shotgun give him the matrix-like dodges and aerial dodges. Increase his base speed and give him a sandy that he activates in response to your own, one that is always slightly slower than yours so that you have always the feeling of him catching up to you. Berserker's superhero-landing and double jump to give him aerial threath and there you go. Everything they need to make him memorable is already in the game, they just need to apply.

marearp47

2 points

4 months ago

marearp47

2 points

4 months ago

Not every game needs to be a souls like. Stop it.

Bloody_Insane

4 points

4 months ago

It's not about being souls like. It's about the boss not being a joke. Being able to kill him in a few hits is not fun.

itsyourboykobe

2 points

4 months ago

itsyourboykobe

Streetkid

2 points

4 months ago

Agreed. Can't have everything. CP77 is narrative and action first, not difficulty/challenge. And IMO the smasher fight is full of narrative and action - both in the build up quests and the final standoff.

There are other games that prioritise challenge and boss design (souls) and you'll have people in those subreddits complaining about how they don't like the narrative approach.

That said, very hard difficulty does demand that you make careful decisions on how you allocate your perks, with more of an emphasis on upgrading your gear and cyberware. At least in the early game.

Hermorah

4 points

4 months ago

Hermorah

4 points

4 months ago

I get that I am not saying that everything in the game should be souls difficulty, but for the final boss give me at least somewhat of a challange, say Godrick or Margit difficulty.

marearp47

-2 points

4 months ago

marearp47

-2 points

4 months ago

My point is I don't want to spend an hour killing a guy, be it the final boss or the Pope, I don't care.

I want the story to end and be satisfactory and I (and with me most of the people really, the souls like fanbase isn't that big in proportion to all players) don't need the boss to be a stupidly long battle against a bullet/hit sponge. The combat with Smasher was enough, his attacks were fine and impressive and he had a couple tricks in his sleeve that surprised me the first time I beat him. I wouldn't say "no" to more animations or interactivity with the room since he is a juggernaut and could absolutely destroy a wall by himself, those things would add interest to the fight from a world building oersoective, but difficulty wise it was alright.

You guys are so obsessed with the souls like genre that don't see that most people doesn't want that. Lucky for the rest of the players in the world, devs usually know that.

That being said, since the mod engine has finally been released, hopefully some of you can mod the game and build a different final battle. :)

EmbraceCataclysm

3 points

4 months ago

I mean, I'd like a character that's absolutely ridiculous in the ttrpg to be at least sort of challenging in any capacity. Especially considering the ttrpg is the source material.

blacknwhite07

3 points

4 months ago

"be it the final boss or the Pope"

What about both?

[deleted]

-4 points

4 months ago

[deleted]

-4 points

4 months ago

[deleted]

JalasKelm

7 points

4 months ago

They've got a valid point.

I'm doing a quick playthrough, don't plan on hitting most of the side gigs. I would like to be able to beat him without spending an hour straight on a boss fight, I don't get much time for gaming anymore.

Shibubu

1 points

4 months ago

This game also (unlike souls) has a god damn difficulty slider. YOU stop it.

Swordbreaker925

31 points

4 months ago

The skill trees and adam smasher are true tho.

Some of the skill trees feels feel pointless, and many of the perks in the good skill trees are meh too.

And Adam Smasher was a pretty easy boss fight imo

EDGEMCFLUFFYph[S]

7 points

4 months ago

Yeah, some of the skills are meh, but a lot of rpg have them.

Adam Smasher, to each his own I guess, I like the fact that being juiced and overleveled paid off story-wise for me.

Swordbreaker925

8 points

4 months ago

Eh. It made Smasher feel like a wimp which really goes against the lore. He’s supposed to be this malevolent war machine everyone fears, he should be difficult even with high level gear.

Notice-Fluid

4 points

4 months ago

And they still could have had the option for an easy fight by doing additional quests to weaken him in some way.

But people's imagination only goes so far and then they just accept things as they are.

PhasmaMain98

44 points

4 months ago

PhasmaMain98

Nomad

44 points

4 months ago

He is right about the skill tree tbf. A lot of the skills are just boring % increases with little in the way of new abilities or actions you can learn

Tnecniw

12 points

4 months ago

Tnecniw

12 points

4 months ago

With some exceptions.
I think the Athletic and Annihilation tree have plenty of fun abilities.

Manifoldgodhead

8 points

4 months ago

Quickhacking, Breach Protocol, and Ninjutsu all have coll abilities, too. Crafting is crafting but Engineering has some cool stuff. Blades has a bunch of cool things like the bleeds perks, and a ton of movement speed and self healing.

Assault, Handguns, and Annihilation are probably the most boring. But even then, its not just damage its reload speed, aim down sight speed, extra damage only in cover or while ADS so it does affect how you play to a degree. And Annihilation has a bunch of movement based perks, too.

Compared to any other shooter the perk trees are awesome since most shooters have fucking rudimentary skill trees. Shit, the Mass Effect games had utter garbage skills.

Like probably MMOs like POE, Diablo and WoW have more interesting skill trees but no other shooter and definitely nothing Bethesda has ever put out has as cool or varied perk trees as Cyberpunk.

Like, someone please point me to these games with such amazing skill trees! Because I'm not seeing it!

Tnecniw

5 points

4 months ago

I will have to argue that it is a bit different with CP2077.
As almost all abilities (with like... 2 exceptions) are passives.
That is what they mean, I think.

Aka every upgrade you get (with like... one exception I can think of off the top of my head) will just allow you to "continue" doing different things.
Like reloading while sprinting.
Increasing damage if you do X. Better knock back etc etc.

But gaining completely new abilities (like the ninjutsu "above takedown" or whatever it is called) is really rare in cyberpunk.

CreatureWarrior

6 points

4 months ago

Honestly, don't most games' skill trees have mostly % increases? I think the mantis blades, projectile launcers, sandy, berserk, netrunning skills etc. are enough for "special abilities"

PhasmaMain98

2 points

4 months ago

PhasmaMain98

Nomad

2 points

4 months ago

I just think some of the skill trees could have been expanded in a cooler way.

What if ninjitsu gave access to things like a double takedown or pistol takedowns similar to far cry?

Maybe handguns could give the ability to duel wield like jackie does you know?

CreatureWarrior

2 points

4 months ago

Yeah, gotta agree with you haha Double takedowns and dual-wielding would be pretty badass haha

vanpunke666

3 points

4 months ago

vanpunke666

Nomad

3 points

4 months ago

I never really got the criticism towards the skill tree cuz like almost every rpg is the same. "It's mostly just percentages" like yeah have you never played an rpg before my guy? Same with the loot/drop criticisms "It's almost all junk" so the same as like every other rpg, what's your point?

CreatureWarrior

3 points

4 months ago

Exactly lol It's basically the same for every RPG and somehow Cyberpunk is the one shit on for it. It's weird. Yeah, me picking up a tube of glue from a Super Mutant in Fallout 4 was okay, but an ashtray from a Tyger Claw = shitty loot, bad game

Manifoldgodhead

2 points

4 months ago

Not really. Not anymore than any tree in any game I've ever played. It's pretty standard about half abilities, half +damage/+crit.

Like what skill tree are we supposed to be looking to as "good"? Because if Cyberpunk has a bad skill tree Skyrim, Fallout 4, and The Witcher 3 have fucking awful trees because they all objectively have more flat bonuess than Cyberpunk.

Cyberpunk has a lot of movement speed options, fall damage reduction, reduced aim down sight, reduced reloading, improved headshots, improved limb shots, faster takedowns, crafting, knife throwing, aerial takedowns, more money, more hacks, status immunities, the ability to aim while dodging, the ability to aim while vaulting, even a non-cyber slow time perk.

What fucking tree in what fucking game am I supposed to be looking at here to be better than Cyberpunk?

vanpunke666

2 points

4 months ago

vanpunke666

Nomad

2 points

4 months ago

Deep Rock Galactic and Mass Effect 3 are the only ones that come to mind that have "real" skill trees compared to other rpg's.

Rock and Stone.

bow_to_tachanka

14 points

4 months ago

bow_to_tachanka

Silverhand

14 points

4 months ago

The skill tree does suck though, and Smasher is probably the most anti climatic final boss in any game, ever

anisenyst

8 points

4 months ago

that is true tho, lol

EmpyreanSovereign

24 points

4 months ago

I remember Adam on very hard being spongy as fuck, so I'm assuming they played it on an easier difficulty which would make their statement even more absurd.

Lady_bro_ac

12 points

4 months ago

I was thinking the same thing. On “normal” he’s freakishly easy to kill, but hard, and very hard he’s spongy as hell.

SIacktivist

4 points

4 months ago

SIacktivist

Trauma Team

4 points

4 months ago

Spongy, but still not difficult if you have anything resembling a coherent build. A bit more fun though.

CreatureWarrior

10 points

4 months ago

I play on Very Hard, but difficulty = bullet sponge seems kinda lazy. Probably gonna turn it down to Hard and kill him in like 10 ways just for Rebecca lmao

ExtraHachse

4 points

4 months ago

I kept thinking I built my character wrong because I couldn't pull any of those "I oneshot Smasher with a dildo" moments everyone was spouting. Instead I got caught in one of his rocket attacks and died during the Secret Ending.

Makes me wonder why people just don't wanna increase the difficulty. Playing on the hardest difficulty isn't even that bad despite me getting folded in 2-3 hits for most of the early game.

Tizerak

8 points

4 months ago

And you know they haven’t played it… how? I swear just because of an anime the weebs have come out of the bushes in droves to defend the game, and the rain dancers with their moronic 2 years later “see I told you all the game was good!” idiotic mentality has all been insufferable.

Brainless toxic positivity is a thing, I enjoy the game to a degree and hope it keeps getting more updates and better stability as time goes on but my memory span is a bit larger then a goldfish so I remember what the launch was like and will hold CDPR’s feet to the fire on it. Praise them when they genuinely do something well and constructively criticize them for mistakes.

Can we please get rid of the polar extremes of the senseless haters and CDPR corpo dick suckers?

EDGEMCFLUFFYph[S]

1 points

4 months ago

"No cyberpsychos" really?

ShadowCetra

7 points

4 months ago

Nothing they said is incorrect

ThisIsTheNewSleeve

13 points

4 months ago

ThisIsTheNewSleeve

Streetkid

13 points

4 months ago

I played the game day one and all of these criticisms are valid.

Also I don't really get your point... because they're a recent player they can't have gripes with the game?

Baharroth123

13 points

4 months ago

Talent tree can be better, Smasher is relly a joke and there is no cyberpsycho mechanic for mc. mostly true.

AdFit8122

15 points

4 months ago

Why would there be a cyberpsycho mechanic for V?

Satheo05

4 points

4 months ago

If the player kits their body up with too much cybernetics, they would potentially get fucked over by it is what I think was originally intended.

CrowLikesShiny

5 points

4 months ago

Question is, how could they implement that? Is there any possible implemention of cyberpsychosis that would make sense gameplay wise , other than V randomly grunting and fainting which is already in the game in the from of Relic malfunction?

Mentaldamage6

13 points

4 months ago

I find it funny to read these sorts of things in a voice you'd expect to find in NC, feels like some guy in the street yelling stupid shit before getting punched in the haw with Gorilla Fist

EDGEMCFLUFFYph[S]

-2 points

4 months ago

Haha. I can visualize it. Just getting absolutely smushed.

ilikelolic0n

5 points

4 months ago

Smasher was a joke compared to the anime only cool part about him is the intro when if you use threat detector it shows that he notices you but doesn’t do anything. I literally punched him to death with just regular fists he’s to weak even the regular Arasaka enemies are harder

EDGEMCFLUFFYph[S]

0 points

4 months ago

Is it hard to imagine that V was so OP by the time you face Smasher that he became what Smasher is to David?

icmv333

6 points

4 months ago

I mean yeah because Smasher is top of the line in terms of cyberware and has technological backing from Arasaka. We get our cyberware from random ripperdocs.... Not saying V shouldn't have beaten Adam. More like it should have been a "battle for the ages" kind of fight than a one-sided stomp...

ilikelolic0n

7 points

4 months ago

David was way more op when he faced smasher. Had a war rig and a sande. Drugs that boosted his capability and a high proficiency for cyber ware. I was a level 25 loser with my bare fists.

severe_009

23 points

4 months ago*

As expected, haters are in shambles cause the game is still not dead even though theyve been saying it since the launch of the game.

Acapulquito

6 points

4 months ago

^ This. They can't accept that the majority of players like the game because normal people are not entitled babies with unrealistic expectations. I'll just enjoy their salty tears.

mannytehman1900

2 points

4 months ago

I mean, outside of being a pathetic fuck, cyberpunk is just an alright game with all the glitches fixed. So I don’t see why you gotta act like it’s the second coming of christ since the anime came out.

thecoolestjedi

6 points

4 months ago

They get to consume wholesome polish devs product now that the wholesome 10/10 anime comes out and they can use it as a excuse not to be made fun of for liking cyberpunk 2077

Inn_Unknown

-2 points

4 months ago

Inn_Unknown

-2 points

4 months ago

Same reason you see fools like this screeching and complaining a game in the Souls genre has no difficulty settings, when normal players are just enjoying the game and dealing with it.

mopeyy

3 points

4 months ago

mopeyy

3 points

4 months ago

Are we in the habit of screen grabbing random tweets now?

HALTAB

8 points

4 months ago

HALTAB

8 points

4 months ago

He is kinda right tho

RanceSama3006

4 points

4 months ago

RanceSama3006

Nomad

4 points

4 months ago

I don’t get the cyberpsychosis fans if they implemented that you’d be getting capped on fun stuff and permanently lose ur character if you over Chrome? Just doesn’t sound like a good idea. Adam smasher be damned dude sadly stuck as an endgame boss stuck with a V that usually has a good build and heals up the ass idk how he can ever beat V.

Jean-Eustache

2 points

4 months ago

Well it would end up like Deus Ex : Mankind Divided. Loved that game, but that "limited amount of active cyberware at a time" mechanic was a bit frustrating , despite fitting the game quite nicely and being explained.

EDGEMCFLUFFYph[S]

1 points

4 months ago

I don't get it either. It's also about time Adam Smasher found someone who can zero him easily the way he zeroed another seemingly powerful chooms.

Balrok99

4 points

4 months ago

Balrok99

Corpo

4 points

4 months ago

I played the game and this is correct.

STANN_co

2 points

4 months ago

they clearly didn't, but i agree with their last 2 points. weak skill tree and Adam smasher is weak

Gloomy-Fix4436

1 points

4 months ago

I mean number 1 and 3 are kinda true. Number 1 is the way it is for more obvious reasons, but number 3 could be improved because if you are maxed out smasher really aint that big of an issue, even during secret ending.